mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-25 23:13:35 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
22 lines
412 B
C++
22 lines
412 B
C++
#pragma once
|
|
#include "Behavior.h"
|
|
|
|
class PropertyTeleportBehavior final : public Behavior
|
|
{
|
|
public:
|
|
/*
|
|
* Inherited
|
|
*/
|
|
|
|
explicit PropertyTeleportBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
|
|
}
|
|
|
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
|
|
|
void Load() override;
|
|
|
|
private:
|
|
LWOMAPID m_MapId;
|
|
bool m_CancelIfInteracting;
|
|
};
|