mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
0545adfac3
Have fun!
17 lines
531 B
C++
17 lines
531 B
C++
#include "AgPicnicBlanket.h"
|
|
#include "GameMessages.h"
|
|
|
|
void AgPicnicBlanket::OnUse(Entity *self, Entity *user) {
|
|
GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
|
|
if (self->GetVar<bool>(u"active"))
|
|
return;
|
|
self->SetVar<bool>(u"active", true);
|
|
|
|
auto lootTable = std::unordered_map<LOT, int32_t> {{935, 3}};
|
|
Loot::DropLoot(user, self, lootTable, 0, 0);
|
|
|
|
self->AddCallbackTimer(5.0f, [self]() {
|
|
self->SetVar<bool>(u"active", false);
|
|
});
|
|
}
|