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			131 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			131 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /// \file
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| /// \brief Contains RakNetTransportCommandParser and RakNetTransport used to provide a secure console connection.
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| ///
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| /// This file is part of RakNet Copyright 2003 Kevin Jenkins.
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| ///
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| /// Usage of RakNet is subject to the appropriate license agreement.
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| /// Creative Commons Licensees are subject to the
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| /// license found at
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| /// http://creativecommons.org/licenses/by-nc/2.5/
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| /// Single application licensees are subject to the license found at
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| /// http://www.jenkinssoftware.com/SingleApplicationLicense.html
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| /// Custom license users are subject to the terms therein.
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| /// GPL license users are subject to the GNU General Public
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| /// License as published by the Free
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| /// Software Foundation; either version 2 of the License, or (at your
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| /// option) any later version.
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| 
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| #ifndef __RAKNET_TRANSPORT
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| #define __RAKNET_TRANSPORT
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| 
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| #include "TransportInterface.h"
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| #include "DS_Queue.h"
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| #include "CommandParserInterface.h"
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| #include "Export.h"
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| 
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| class RakPeerInterface;
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| class RakNetTransport;
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| namespace RakNet
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| {
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| 	class BitStream;
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| }
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| 
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| /// \brief RakNetTransport has its own command parser to enable remote users to change the command console's password.
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| class RAK_DLL_EXPORT RakNetTransportCommandParser : public CommandParserInterface
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| {
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| public:
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| 	RakNetTransportCommandParser();
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| 	~RakNetTransportCommandParser();
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| 
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| 	/// Given \a command with parameters \a parameterList , do whatever processing you wish.
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| 	/// \param[in] command The command to process
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| 	/// \param[in] numParameters How many parameters were passed along with the command
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| 	/// \param[in] parameterList The list of parameters.  parameterList[0] is the first parameter and so on.
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| 	/// \param[in] transport The transport interface we can use to write to
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| 	/// \param[in] systemAddress The player that sent this command.
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| 	/// \param[in] originalString The string that was actually sent over the network, in case you want to do your own parsing
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| 	bool OnCommand(const char *command, unsigned numParameters, char **parameterList, TransportInterface *transport, SystemAddress systemAddress, const char *originalString);
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| 
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| 	/// You are responsible for overriding this function and returning a static string, which will identifier your parser.
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| 	/// This should return a static string
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| 	/// \return The name that you return.
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| 	const char* GetName(void) const;
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| 
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| 	/// A callback for when you are expected to send a brief description of your parser to \a systemAddress
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| 	/// \param[in] transport The transport interface we can use to write to
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| 	/// \param[in] systemAddress The player that requested help.
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| 	void SendHelp(TransportInterface *transport, SystemAddress systemAddress);
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| protected:
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| };
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| 
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| /// \brief Use RakNetTransport if you need a secure connection between the client and the console server.
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| /// RakNetTransport automatically initializes security for the system.  Use the project CommandConsoleClient to connect
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| /// To the ConsoleServer if you use RakNetTransport
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| class RAK_DLL_EXPORT RakNetTransport : public TransportInterface
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| {
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| public:
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| 	RakNetTransport();
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|     virtual ~RakNetTransport();
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| 
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| 	/// Start the transport provider on the indicated port.
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| 	/// \param[in] port The port to start the transport provider on
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| 	/// \param[in] serverMode If true, you should allow incoming connections (I don't actually use this anywhere)
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| 	/// \return Return true on success, false on failure.
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| 	bool Start(unsigned short port, bool serverMode);
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| 
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| 	/// Stop the transport provider.  You can clear memory and shutdown threads here.
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| 	void Stop(void);
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| 
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| 	/// Send a null-terminated string to \a systemAddress
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| 	/// If your transport method requires particular formatting of the outgoing data (e.g. you don't just send strings) you can do it here
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| 	/// and parse it out in Receive().
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| 	/// \param[in] systemAddress The player to send the string to
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| 	/// \param[in] data format specifier - same as printf
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| 	/// \param[in] ... format specification arguments - same as printf
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| 	void Send( SystemAddress systemAddress, const char *data, ... );
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| 
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| 	/// Return a string. The string should be allocated and written to Packet::data .
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| 	/// The byte length should be written to Packet::length .  The player/address should be written to Packet::systemAddress
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| 	/// If your transport protocol adds special formatting to the data stream you should parse it out before returning it in the packet
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| 	/// and thus only return a string in Packet::data
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| 	/// \return The packet structure containing the result of Receive, or 0 if no data is available
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| 	Packet* Receive( void );
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| 
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| 	/// Deallocate the Packet structure returned by Receive
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| 	/// \param[in] The packet to deallocate
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| 	void DeallocatePacket( Packet *packet );
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| 
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| 	/// Disconnect \a systemAddress .  The binary address and port defines the SystemAddress structure.
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| 	/// \param[in] systemAddress The player/address to disconnect
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| 	void CloseConnection( SystemAddress systemAddress );
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| 
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| 	/// If a new system connects to you, you should queue that event and return the systemAddress/address of that player in this function.
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| 	/// \return The SystemAddress/address of the system
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| 	SystemAddress HasNewConnection(void);
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| 
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| 	/// If a system loses the connection, you should queue that event and return the systemAddress/address of that player in this function.
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| 	/// \return The SystemAddress/address of the system
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| 	SystemAddress HasLostConnection(void);
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| 
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| 	/// Sets the password which incoming connections must match.
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| 	/// While not required, it is highly recommended you set this in a real game environment or anyone can login and control your server.
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| 	/// Don't set it to a fixed value, but instead require that the server admin sets it when you start the application server
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| 	/// \param[in] password Null-terminated string to use as a password.
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| 	void SetIncomingPassword(const char *password);
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| 
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| 	/// Returns the password set by SetIncomingPassword().
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| 	/// \return The password set by SetIncomingPassword()
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| 	char * GetIncomingPassword(void);
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| 
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| 	/// Returns RakNetTransportCommandParser so the console admin can change the password
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| 	CommandParserInterface* GetCommandParser(void);
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| 
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| protected:
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| 	RakPeerInterface *rakPeer;
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| 	void AutoAllocate(void);
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| 	DataStructures::Queue<SystemAddress> newConnections, lostConnections;
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| 	RakNetTransportCommandParser rakNetTransportCommandParser;
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| };
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| 
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| #endif
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