mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
5eca25e42a
* Move away from constructor queries Fix up other large tables to have proper backup lookups Revert "idk im just dumb ig" This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585. idk im just dumb ig * Fix slow components registry lookup * add define for cdclient cache all * Update CDBehaviorParameterTable.cpp
27 lines
693 B
C++
27 lines
693 B
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
struct CDObjectSkills {
|
|
unsigned int objectTemplate; //!< The LOT of the item
|
|
unsigned int skillID; //!< The Skill ID of the object
|
|
unsigned int castOnType; //!< ???
|
|
unsigned int AICombatWeight; //!< ???
|
|
};
|
|
|
|
class CDObjectSkillsTable : public CDTable<CDObjectSkillsTable> {
|
|
private:
|
|
std::vector<CDObjectSkills> entries;
|
|
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
// Queries the table with a custom "where" clause
|
|
std::vector<CDObjectSkills> Query(std::function<bool(CDObjectSkills)> predicate);
|
|
|
|
// Gets all the entries in the table
|
|
const std::vector<CDObjectSkills>& GetEntries() const;
|
|
|
|
};
|
|
|