mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-22 04:37:02 +00:00
197 lines
5.6 KiB
C++
197 lines
5.6 KiB
C++
#include "ChatWebAPI.h"
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#include "Logger.h"
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#include "Game.h"
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#include "json.hpp"
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#include "dCommonVars.h"
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#include "MessageType/Chat.h"
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#include "dServer.h"
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#include "dConfig.h"
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#include "PlayerContainer.h"
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#include "JSONUtils.h"
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#include "GeneralUtils.h"
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#include "eHTTPMethod.h"
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#include "magic_enum.hpp"
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#include "ChatPackets.h"
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#include "StringifiedEnum.h"
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#include "Database.h"
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#ifdef DARKFLAME_PLATFORM_WIN32
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#pragma push_macro("DELETE")
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#undef DELETE
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#endif
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using json = nlohmann::json;
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typedef struct mg_connection mg_connection;
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typedef struct mg_http_message mg_http_message;
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namespace {
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const char* json_content_type = "Content-Type: application/json\r\n";
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std::map<std::pair<eHTTPMethod, std::string>, WebAPIHTTPRoute> Routes {};
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}
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bool ValidateAuthentication(const mg_http_message* http_msg) {
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// TO DO: This is just a placeholder for now
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// use tokens or something at a later point if we want to implement authentication
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// bit using the listen bind address to limit external access is good enough to start with
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return true;
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}
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bool ValidateJSON(std::optional<json> data, HTTPReply& reply) {
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if (!data) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid JSON\"}";
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return false;
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}
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return true;
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}
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void HandlePlayersRequest(HTTPReply& reply, std::string body) {
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const json data = Game::playerContainer;
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
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}
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void HandleTeamsRequest(HTTPReply& reply, std::string body) {
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const json data = Game::playerContainer.GetTeamContainer();
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reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
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reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
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}
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void HandleAnnounceRequest(HTTPReply& reply, std::string body) {
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auto data = GeneralUtils::TryParse<json>(body);
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if (!ValidateJSON(data, reply)) return;
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const auto& good_data = data.value();
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auto check = JSONUtils::CheckRequiredData(good_data, { "title", "message" });
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if (!check.empty()) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = check;
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} else {
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ChatPackets::Announcement announcement;
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announcement.title = good_data["title"];
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announcement.message = good_data["message"];
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announcement.Send();
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reply.status = eHTTPStatusCode::OK;
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reply.message = "{\"status\":\"Announcement Sent\"}";
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}
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}
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void HandleInvalidRoute(HTTPReply& reply) {
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reply.status = eHTTPStatusCode::NOT_FOUND;
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reply.message = "{\"error\":\"Invalid Route\"}";
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}
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void HandleHTTPMessage(mg_connection* connection, const mg_http_message* http_msg) {
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HTTPReply reply;
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if (!http_msg) {
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reply.status = eHTTPStatusCode::BAD_REQUEST;
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reply.message = "{\"error\":\"Invalid Request\"}";
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} else if (ValidateAuthentication(http_msg)) {
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// convert method from cstring to std string
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std::string method_string(http_msg->method.buf, http_msg->method.len);
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// get mehtod from mg to enum
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const eHTTPMethod method = magic_enum::enum_cast<eHTTPMethod>(method_string).value_or(eHTTPMethod::INVALID);
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// convert uri from cstring to std string
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std::string uri(http_msg->uri.buf, http_msg->uri.len);
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std::transform(uri.begin(), uri.end(), uri.begin(), ::tolower);
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// convert body from cstring to std string
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std::string body(http_msg->body.buf, http_msg->body.len);
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const auto routeItr = Routes.find({method, uri});
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if (routeItr != Routes.end()) {
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const auto& [_, route] = *routeItr;
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route.handle(reply, body);
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} else HandleInvalidRoute(reply);
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} else {
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reply.status = eHTTPStatusCode::UNAUTHORIZED;
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reply.message = "{\"error\":\"Unauthorized\"}";
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}
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mg_http_reply(connection, static_cast<int>(reply.status), json_content_type, reply.message.c_str());
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}
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void HandleRequests(mg_connection* connection, int request, void* request_data) {
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switch (request) {
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case MG_EV_HTTP_MSG:
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HandleHTTPMessage(connection, static_cast<mg_http_message*>(request_data));
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break;
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default:
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break;
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}
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}
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void ChatWebAPI::RegisterHTTPRoutes(WebAPIHTTPRoute route) {
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auto [_, success] = Routes.try_emplace({ route.method, route.path }, route);
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if (!success) {
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LOG_DEBUG("Failed to register route %s", route.path.c_str());
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} else {
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LOG_DEBUG("Registered route %s", route.path.c_str());
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}
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}
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ChatWebAPI::ChatWebAPI() {
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mg_log_set(MG_LL_NONE);
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mg_mgr_init(&mgr); // Initialize event manager
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}
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ChatWebAPI::~ChatWebAPI() {
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mg_mgr_free(&mgr);
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}
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bool ChatWebAPI::Startup() {
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// Make listen address
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std::string listen_ip = Game::config->GetValue("web_server_listen_ip");
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if (listen_ip == "localhost") listen_ip = "127.0.0.1";
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const std::string& listen_port = Game::config->GetValue("web_server_listen_port");
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const std::string& listen_address = "http://" + listen_ip + ":" + listen_port;
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LOG("Starting web server on %s", listen_address.c_str());
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// Create HTTP listener
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if (!mg_http_listen(&mgr, listen_address.c_str(), HandleRequests, NULL)) {
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LOG("Failed to create web server listener on %s", listen_port.c_str());
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return false;
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}
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// Register routes
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// API v1 routes
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std::string v1_route = "/api/v1/";
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RegisterHTTPRoutes({
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.path = v1_route + "players",
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.method = eHTTPMethod::GET,
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.handle = HandlePlayersRequest
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});
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RegisterHTTPRoutes({
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.path = v1_route + "teams",
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.method = eHTTPMethod::GET,
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.handle = HandleTeamsRequest
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});
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RegisterHTTPRoutes({
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.path = v1_route + "announce",
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.method = eHTTPMethod::POST,
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.handle = HandleAnnounceRequest
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});
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return true;
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}
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void ChatWebAPI::ReceiveRequests() {
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mg_mgr_poll(&mgr, 15);
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}
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#ifdef DARKFLAME_PLATFORM_WIN32
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#pragma pop_macro("DELETE")
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#endif
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