DarkflameServer/dScripts/02_server/Map/GF/GfTikiTorch.cpp
Aaron Kimbrell 6aa90ad5b2
Breakout rest of the enums from dCommonVars and clean it up (#1061)
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity

* address feedback

* make player flag types consistent

* fix typo
2023-05-02 17:39:21 -05:00

79 lines
2.4 KiB
C++

#include "GfTikiTorch.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "MissionComponent.h"
#include "RenderComponent.h"
#include "eMissionTaskType.h"
#include "eReplicaComponentType.h"
#include "eTerminateType.h"
void GfTikiTorch::OnStartup(Entity* self) {
LightTorch(self);
}
void GfTikiTorch::OnUse(Entity* self, Entity* killer) {
if (self->GetBoolean(u"isInUse")) {
self->SetBoolean(u"isInUse", false);
return;
}
GameMessages::SendPlayAnimation(self, u"interact");
self->SetI64(u"userID", killer->GetObjectID());
for (int i = 0; i < m_numspawn; i++) {
GameMessages::SendDropClientLoot(killer, self->GetObjectID(), 935, 0, self->GetPosition());
}
self->AddTimer("InteractionCooldown", 4);
}
void GfTikiTorch::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "Relight") {
LightTorch(self);
} else if (timerName == "InteractionCooldown") {
Entity* player = EntityManager::Instance()->GetEntity(self->GetI64(u"userID"));
if (player != nullptr && player->GetCharacter()) {
GameMessages::SendTerminateInteraction(player->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
}
self->SetBoolean(u"isInUse", false);
self->SetI64(u"userID", 0);
}
}
void GfTikiTorch::LightTorch(Entity* self) {
auto* renderComponent = static_cast<RenderComponent*>(self->GetComponent(eReplicaComponentType::RENDER));
if (renderComponent == nullptr)
return;
self->SetBoolean(u"isInUse", false);
renderComponent->PlayEffect(611, u"fire", "tikitorch");
self->SetBoolean(u"isBurning", true);
}
void GfTikiTorch::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
if (self->GetBoolean(u"isBurning") && message == "waterspray") {
GameMessages::SendPlayAnimation(self, u"water");
auto* renderComponent = self->GetComponent<RenderComponent>();
if (renderComponent != nullptr) {
renderComponent->StopEffect("tikitorch");
renderComponent->PlayEffect(611, u"water", "water");
renderComponent->PlayEffect(611, u"steam", "steam");
}
auto* casterMissionComponent = caster->GetComponent<MissionComponent>();
if (casterMissionComponent != nullptr) {
for (const auto missionID : m_missions) {
casterMissionComponent->ForceProgressTaskType(missionID, static_cast<uint32_t>(eMissionTaskType::SCRIPT), 1);
}
}
self->AddTimer("Relight", 7.0f);
self->SetBoolean(u"isBurning", false);
}
}