mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
8d37d9b681
* Organize dScripts whitespace Remove parent scope Remove parent scope from initial setter Remove debug Remove helper programs * Fix NtImagimeterVisibility script Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
12 lines
442 B
C++
12 lines
442 B
C++
#include "NtImagimeterVisibility.h"
|
|
#include "GameMessages.h"
|
|
#include "Entity.h"
|
|
#include "Character.h"
|
|
|
|
void NTImagimeterVisibility::OnRebuildComplete(Entity* self, Entity* target) {
|
|
auto* character = target->GetCharacter();
|
|
if (character) character->SetPlayerFlag(ePlayerFlags::NT_PLINTH_REBUILD, true);
|
|
|
|
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"PlinthBuilt", 0, 0, LWOOBJID_EMPTY, "", target->GetSystemAddress());
|
|
}
|