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https://github.com/DarkflameUniverse/DarkflameServer.git
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e6c7f744b5
* Implement terrain file reading to generate navmeshes in the future * Make Emo's suggested changes.
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
#include "RawFile.h"
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#include "BinaryIO.h"
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#include "RawChunk.h"
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#include "RawMesh.h"
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#include "RawHeightMap.h"
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RawFile::RawFile(std::string fileName) {
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if (!BinaryIO::DoesFileExist(fileName)) return;
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std::ifstream file(fileName, std::ios::binary);
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// Read header
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BinaryIO::BinaryRead(file, m_Version);
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BinaryIO::BinaryRead(file, m_Padding);
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BinaryIO::BinaryRead(file, m_ChunkCount);
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BinaryIO::BinaryRead(file, m_Width);
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BinaryIO::BinaryRead(file, m_Height);
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if (m_Version < 0x20) {
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return; // Version too crusty to handle
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}
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// Read in chunks
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m_Chunks = {};
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for (uint32_t i = 0; i < m_ChunkCount; i++) {
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RawChunk* chunk = new RawChunk(file);
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m_Chunks.push_back(chunk);
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}
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this->GenerateFinalMeshFromChunks();
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}
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RawFile::~RawFile() {
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delete m_FinalMesh;
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for (const auto* item : m_Chunks) {
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delete item;
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}
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}
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void RawFile::GenerateFinalMeshFromChunks() {
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uint32_t lenOfLastChunk = 0; // index of last vert set in the last chunk
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for (const auto& chunk : m_Chunks) {
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for (const auto& vert : chunk->m_Mesh->m_Vertices) {
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auto tempVert = vert;
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tempVert.SetX(tempVert.GetX() + (chunk->m_X / 4));
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tempVert.SetZ(tempVert.GetZ() + (chunk->m_Z / 4));
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tempVert* chunk->m_HeightMap->m_ScaleFactor;
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m_FinalMesh->m_Vertices.push_back(tempVert);
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}
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for (const auto& tri : chunk->m_Mesh->m_Triangles) {
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m_FinalMesh->m_Triangles.push_back(tri + lenOfLastChunk);
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}
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lenOfLastChunk += chunk->m_Mesh->m_Vertices.size();
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}
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}
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void RawFile::WriteFinalMeshToOBJ(std::string path) {
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std::ofstream file(path);
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std::string vertData;
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for (const auto& v : m_FinalMesh->m_Vertices) {
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vertData += "v " + std::to_string(v.x) + " " + std::to_string(v.y) + " " + std::to_string(v.z) + "\n";
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}
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for (int i = 0; i < m_FinalMesh->m_Triangles.size(); i += 3) {
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vertData += "f " + std::to_string(*std::next(m_FinalMesh->m_Triangles.begin(), i) + 1) + " " + std::to_string(*std::next(m_FinalMesh->m_Triangles.begin(), i + 1) + 1) + " " + std::to_string(*std::next(m_FinalMesh->m_Triangles.begin(), i + 2) + 1) + "\n";
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}
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file.write(vertData.c_str(), vertData.size());
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file.close();
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}
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