mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-10-02 19:03:43 +00:00
The world and master servers pass the client's res/cdclient.fdb to CDClientManager. When it opens, these three tables, all looked up by their first column, find rows through the fdb's buckets instead of each process caching the whole table: ComponentsRegistry keeps nothing, ItemComponent and Objects keep only the entries asked for (their API returns references). Ids whose rows CDServer.sqlite changes are loaded from SQLite at startup and win. Without an fdb (or with one whose columns don't match) the tables load from CDServer.sqlite as before. ItemComponent and Objects now fill entries from one template for both sources instead of copies of the same field list. Tests cover the SQLite changes on top of the fdb, the no-fdb and unmapped paths, and, when DLU_CLIENT_RES points at a client, every id of the three tables through the fdb against CDServer.sqlite. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#pragma once
|
|
|
|
// Custom Classes
|
|
#include "CDTable.h"
|
|
|
|
#include <unordered_map>
|
|
|
|
#include "FdbReader.h"
|
|
|
|
enum class eReplicaComponentType : uint32_t;
|
|
struct CDComponentsRegistry {
|
|
uint32_t id; //!< The LOT is used as the ID
|
|
eReplicaComponentType component_type; //!< See ComponentTypes enum for values
|
|
uint32_t component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
|
|
};
|
|
|
|
|
|
class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable, std::unordered_map<uint64_t, uint32_t>> {
|
|
public:
|
|
void LoadValuesFromDatabase();
|
|
|
|
// Reads rows from the client's fdb from now on, if it is open; false keeps the table on CDServer.sqlite
|
|
bool LoadFromFdb();
|
|
|
|
int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
|
|
|
|
private:
|
|
// Caches every row of one id from CDServer.sqlite
|
|
void LoadFromSqlite(uint32_t id);
|
|
|
|
const FdbReader::Table* m_FdbTable = nullptr;
|
|
int32_t m_TypeColumn = -1;
|
|
int32_t m_ComponentIdColumn = -1;
|
|
};
|