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Brighter icons: a world light, a fill from the camera, a highlight, exposure and contrast; with the defaults the icons' mean luminance matches the game's own model icons (118 against 120 on a scratch set). Every icon parameter is listed once (UgcIconParams: key, setting, range, default); the settings, the dashboard's settings entries and the icon editor come from that list. Presets per kind (player models, each car or rocket build type from ModularBuildComponent) and overrides per model or module combination are in ugc_icon_settings. Saved models wait ugc_debounce_seconds (sharedconfig) after the owner's last save before they're made (ugc.process_after); a client asking for one, the owner leaving the world or a reset ends the wait. Cars and rockets: one icon per combination of modules (sorted LOTs), shared by every build of it; builds of a combination made already are marked made right away, the client's per-blueprint downloads serve the shared files. The dashboard can delete one item's files, purge by filter or all, preview icons with any values on the UGC server (/admin routes, master password), save presets and overrides, and draw a kind's icons again (icons only). Migrations dlu/mysql/86 and dlu/sqlite/69. Not done yet: the dashboard editor's lighting controls in the page script (routes are there), docs for it, the empty-model state, /ugc?item= links, the shared fetch helper; the storage size and property loading bugs are next. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
183 lines
8.1 KiB
C++
183 lines
8.1 KiB
C++
#include "SQLiteDatabase.h"
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#include <chrono>
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namespace {
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IUgc::ProcessInfo ReadUgcProcessInfo(CppSQLite3Query& result, bool modular) {
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IUgc::ProcessInfo info;
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info.id = result.getInt64Field("id");
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info.characterId = result.getInt64Field("character_id");
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info.characterName = result.getStringField("character_name", "");
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info.state = static_cast<IUgc::eProcessState>(result.getIntField("is_optimized"));
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info.attempts = static_cast<uint32_t>(result.getIntField("process_attempts"));
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info.processedAt = result.getInt64Field("processed_at");
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info.error = result.getStringField("process_error", "");
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if (modular) info.details = result.getStringField("ldf_config", "");
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else info.processAfter = result.getInt64Field("process_after");
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if (!modular) info.bakeAo = result.getIntField("bake_ao") != 0;
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return info;
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}
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int64_t UnixNow() {
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return std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
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}
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}
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IUgc::Model ReadModel(CppSQLite3Query& result) {
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IUgc::Model model;
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int blobSize{};
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const auto* blob = result.getBlobField("lxfml", blobSize);
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model.lxfmlData << std::string(reinterpret_cast<const char*>(blob), blobSize);
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model.id = result.getInt64Field("ugcID");
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model.modelID = result.getInt64Field("modelID");
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return model;
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}
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std::vector<IUgc::Model> SQLiteDatabase::GetUgcModels(const LWOOBJID& propertyId) {
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auto [_, result] = ExecuteSelect(
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"SELECT lxfml, u.id AS ugcID, pc.id AS modelID FROM ugc AS u JOIN properties_contents AS pc ON u.id = pc.ugc_id WHERE lot = 14 AND property_id = ? AND pc.ugc_id IS NOT NULL;",
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propertyId);
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std::vector<IUgc::Model> toReturn;
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while (!result.eof()) {
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toReturn.push_back(ReadModel(result));
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result.nextRow();
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}
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return toReturn;
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}
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std::vector<IUgc::Model> SQLiteDatabase::GetAllUgcModels() {
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auto [_, result] = ExecuteSelect("SELECT u.id AS ugcID, pc.id AS modelID, lxfml FROM ugc AS u JOIN properties_contents AS pc ON pc.ugc_id = u.id WHERE pc.lot = 14 AND pc.ugc_id IS NOT NULL;");
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std::vector<IUgc::Model> models;
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while (!result.eof()) {
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models.push_back(ReadModel(result));
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result.nextRow();
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}
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return models;
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}
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void SQLiteDatabase::RemoveUnreferencedUgcModels() {
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ExecuteDelete("DELETE FROM ugc WHERE id NOT IN (SELECT ugc_id FROM properties_contents WHERE ugc_id IS NOT NULL);");
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}
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void SQLiteDatabase::InsertNewUgcModel(
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std::stringstream& sd0Data, // cant be const sad
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const uint64_t blueprintId,
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const uint32_t accountId,
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const LWOOBJID characterId,
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const int64_t processAfter) {
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const std::istream stream(sd0Data.rdbuf());
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ExecuteInsert(
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"INSERT INTO `ugc`(`id`, `account_id`, `character_id`, `is_optimized`, `lxfml`, `bake_ao`, `filename`, `process_after`) VALUES (?,?,?,?,?,?,?,?)",
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blueprintId,
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accountId,
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characterId,
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0,
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&stream,
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false,
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"weedeater.lxfml",
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processAfter
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);
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// The owner is still building: their other models waiting for their quiet period wait longer
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if (processAfter > 0) ExecuteUpdate("UPDATE ugc SET process_after = ? WHERE character_id = ? AND is_optimized = 0 AND process_after > 0 AND process_after < ?;", processAfter, characterId, processAfter);
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}
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void SQLiteDatabase::DeleteUgcModelData(const LWOOBJID& modelId) {
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ExecuteDelete("DELETE FROM ugc WHERE id = ?;", modelId);
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ExecuteDelete("DELETE FROM properties_contents WHERE ugc_id = ?;", modelId);
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}
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void SQLiteDatabase::UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml, const int64_t processAfter) {
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const std::istream stream(lxfml.rdbuf());
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// The UGC server makes the model's files again
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ExecuteUpdate("UPDATE ugc SET lxfml = ?, is_optimized = 0, process_attempts = 0, process_error = '', process_after = ? WHERE id = ?;", &stream, processAfter, modelId);
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}
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std::optional<IUgc::Model> SQLiteDatabase::GetUgcModel(const LWOOBJID ugcId) {
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// LEFT JOIN: a model that is in someone's inventory rather than placed on a property still exists
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auto [_, result] = ExecuteSelect("SELECT u.id AS ugcID, pc.id AS modelID, lxfml FROM ugc AS u LEFT JOIN properties_contents AS pc ON pc.ugc_id = u.id WHERE u.id = ? LIMIT 1;", ugcId);
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std::optional<IUgc::Model> toReturn = std::nullopt;
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if (!result.eof()) {
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toReturn = ReadModel(result);
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}
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return toReturn;
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}
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std::vector<IUgc::PendingModel> SQLiteDatabase::GetUgcModelsToProcess(const uint32_t limit) {
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auto [_, result] = ExecuteSelect("SELECT id, lxfml, process_attempts FROM ugc WHERE is_optimized = 0 AND process_after <= ? ORDER BY process_attempts ASC, id DESC LIMIT ?;", UnixNow(), limit);
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std::vector<IUgc::PendingModel> models;
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while (!result.eof()) {
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auto& model = models.emplace_back();
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model.id = result.getInt64Field("id");
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int blobSize{};
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const auto* blob = result.getBlobField("lxfml", blobSize);
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model.lxfml.assign(reinterpret_cast<const char*>(blob), blobSize);
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model.attempts = static_cast<uint32_t>(result.getIntField("process_attempts"));
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result.nextRow();
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}
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return models;
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}
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void SQLiteDatabase::SetUgcModelProcessed(const LWOOBJID id, const eProcessState state, const uint32_t attempts, const std::string_view error, const bool bakeAo) {
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ExecuteUpdate("UPDATE ugc SET is_optimized = ?, process_attempts = ?, process_error = ?, bake_ao = ?, processed_at = ? WHERE id = ?;",
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static_cast<int32_t>(state), attempts, error, bakeAo, UnixNow(), id);
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}
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std::optional<IUgc::ProcessInfo> SQLiteDatabase::GetUgcProcessInfo(const LWOOBJID id) {
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auto [_, result] = ExecuteSelect(
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"SELECT u.id, u.character_id, c.name AS character_name, u.is_optimized, u.process_attempts, u.processed_at, u.process_error, u.bake_ao, u.process_after "
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"FROM ugc AS u LEFT JOIN charinfo AS c ON c.id = u.character_id WHERE u.id = ? LIMIT 1;", id);
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if (result.eof()) return std::nullopt;
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return ReadUgcProcessInfo(result, false);
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}
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uint64_t SQLiteDatabase::ResetUgcModelProcessing(const std::optional<LWOOBJID> id, const bool failedOnly) {
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if (id) return ExecuteUpdate("UPDATE ugc SET is_optimized = 0, process_attempts = 0, process_error = '', process_after = 0 WHERE id = ?;", *id);
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if (failedOnly) return ExecuteUpdate("UPDATE ugc SET is_optimized = 0, process_attempts = 0, process_error = '', process_after = 0 WHERE is_optimized = 2;");
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return ExecuteUpdate("UPDATE ugc SET is_optimized = 0, process_attempts = 0, process_error = '', process_after = 0;");
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}
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std::vector<IUgc::ProcessInfo> SQLiteDatabase::GetUgcProcessList(const std::optional<eProcessState> state, const std::string_view search, const uint32_t offset, const uint32_t limit) {
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const std::string select =
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"SELECT u.id, u.character_id, c.name AS character_name, u.is_optimized, u.process_attempts, u.processed_at, u.process_error, u.bake_ao, u.process_after "
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"FROM ugc AS u LEFT JOIN charinfo AS c ON c.id = u.character_id ";
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std::vector<IUgc::ProcessInfo> list;
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// Every filter always bound, off when its first value says so
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const int32_t stateValue = state ? static_cast<int32_t>(*state) : -1;
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const std::string text(search);
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const std::string pattern = "%" + text + "%";
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const std::string where = "WHERE (? < 0 OR u.is_optimized = ?) AND (? = '' OR CAST(u.id AS CHAR) = ? OR c.name LIKE ?) ";
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auto [_, result] = ExecuteSelect(select + where + "ORDER BY u.id DESC LIMIT ? OFFSET ?;", stateValue, stateValue, text, text, pattern, limit, offset);
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while (!result.eof()) {
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list.push_back(ReadUgcProcessInfo(result, false));
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result.nextRow();
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}
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return list;
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}
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std::vector<std::pair<IUgc::eProcessState, uint64_t>> SQLiteDatabase::GetUgcProcessCounts() {
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auto [_, result] = ExecuteSelect("SELECT is_optimized, COUNT(*) AS count FROM ugc GROUP BY is_optimized;");
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std::vector<std::pair<eProcessState, uint64_t>> counts;
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while (!result.eof()) {
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counts.emplace_back(static_cast<eProcessState>(result.getIntField("is_optimized")), static_cast<uint64_t>(result.getInt64Field("count")));
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result.nextRow();
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}
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return counts;
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}
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void SQLiteDatabase::ExpediteUgcModel(const LWOOBJID id) {
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ExecuteUpdate("UPDATE ugc SET process_after = 0 WHERE id = ? AND is_optimized = 0 AND process_after > 0;", id);
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}
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void SQLiteDatabase::ExpediteUgcModels(const LWOOBJID characterId) {
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ExecuteUpdate("UPDATE ugc SET process_after = 0 WHERE character_id = ? AND is_optimized = 0 AND process_after > 0;", characterId);
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}
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