DarkflameServer/dScripts/NtXRayServer.cpp
2022-07-28 08:39:57 -05:00

13 lines
312 B
C++

#include "NtXRayServer.h"
#include "SkillComponent.h"
void NtXRayServer::OnCollisionPhantom(Entity* self, Entity* target) {
auto* skillComponent = target->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
return;
}
skillComponent->CalculateBehavior(1220, 27641, target->GetObjectID());
}