DarkflameServer/dScripts/ForceVolumeServer.cpp
2022-07-28 08:39:57 -05:00

22 lines
792 B
C++

#include "ForceVolumeServer.h"
#include "PhantomPhysicsComponent.h"
#include "EntityManager.h"
void ForceVolumeServer::OnStartup(Entity* self) {
auto* phantomPhysicsComponent = self->GetComponent<PhantomPhysicsComponent>();
if (phantomPhysicsComponent == nullptr) return;
const auto forceAmount = self->GetVar<float>(u"ForceAmt");
const auto forceX = self->GetVar<float>(u"ForceX");
const auto forceY = self->GetVar<float>(u"ForceY");
const auto forceZ = self->GetVar<float>(u"ForceZ");
phantomPhysicsComponent->SetEffectType(0); // PUSH
phantomPhysicsComponent->SetDirectionalMultiplier(forceAmount);
phantomPhysicsComponent->SetDirection({ forceX, forceY, forceZ });
phantomPhysicsComponent->SetPhysicsEffectActive(true);
EntityManager::Instance()->SerializeEntity(self);
}