DarkflameServer/dPhysics/dpGrid.h
2022-07-28 08:39:57 -05:00

35 lines
922 B
C++

#pragma once
#include <vector>
#include <list>
#include <forward_list>
#include <map>
#include "dCommonVars.h"
class dpEntity;
class dpGrid {
public:
//LU has a chunk size of 64x64, with each chunk unit being 3.2 ingame units.
int NUM_CELLS = 12; //Most worlds consist of 10 or 11 chunks, so I'm picking 12 to be safe.
int CELL_SIZE = 205; //64 * 3.2 = 204.8 rounded up
public:
dpGrid(int numCells, int cellSize);
~dpGrid();
void Add(dpEntity* entity);
void Move(dpEntity* entity, float x, float z);
void Delete(dpEntity* entity);
void Update(float deltaTime);
private:
void HandleEntity(dpEntity* entity, dpEntity* other);
void HandleCell(int x, int z, float deltaTime);
private:
//cells on X, cells on Y for that X, then another vector that contains the entities within that cell.
std::vector<std::vector<std::forward_list<dpEntity*>>> m_Cells;
std::map<LWOOBJID, dpEntity*> m_GargantuanObjects;
};