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https://github.com/DarkflameUniverse/DarkflameServer.git
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0c1ee0513d
* Changed how the TryParse function works (and also did some general cleanup along the way) * Update noexcept attributes (verified these are correct) * Add fp overload for MacOS functionality * resolving some feedback * Split out unrelated changes to CleanupRoundup branch * Update in response to feedback * the consequences of emo's member variable renaming request * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. * Fully revert renaming attempt * Revert "the consequences of emo's member variable renaming request" This reverts commitbf318caeda
. Fully revert renaming attempt * Created ClientVersion.h and moved the client version defaults to it * Fix partial parsing and MacOS floating point errors * attempting fix to MacOS compiler error * syntax pass (should be the last commit unless the CI fails) * ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI * Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it! * typo and I am OCD. please let this be the last * hash is usally but not always noexcept, so the specifier should go * Address MOST of the feedback * address the claim codes issue
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
#include "ChooseYourDestinationNsToNt.h"
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#include "Character.h"
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#include "GameMessages.h"
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#include "eTerminateType.h"
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bool ChooseYourDestinationNsToNt::CheckChoice(Entity* self, Entity* player) {
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const auto choiceZoneID = self->GetVar<int32_t>(u"choiceZone");
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const auto newZoneID = self->GetVar<int32_t>(u"currentZone");
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if (newZoneID == choiceZoneID) {
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auto* character = player->GetCharacter();
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if (character == nullptr) {
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return false;
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}
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if (character->HasBeenToWorld(1900)) {
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return true;
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}
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self->SetVar(u"transferZoneID", GeneralUtils::to_u16string(1200));
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self->SetVar<std::u16string>(u"teleportString", u"UI_TRAVEL_TO_NS");
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return false;
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}
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return false;
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}
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void ChooseYourDestinationNsToNt::SetDestination(Entity* self, Entity* player) {
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const auto currentMap = self->GetVar<int32_t>(u"currentZone");
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auto newMap = self->GetVar<int32_t>(u"choiceZone");
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if (currentMap == newMap) {
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newMap = 1200;
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}
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self->SetVar(u"transferZoneID", GeneralUtils::to_u16string(newMap));
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}
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void ChooseYourDestinationNsToNt::BaseChoiceBoxRespond(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) {
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if (button != -1) {
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const auto newMapStr = GeneralUtils::UTF16ToWTF8(buttonIdentifier).substr(7, -1);
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const auto newMap = GeneralUtils::TryParse<int32_t>(newMapStr);
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if (!newMap) return;
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std::u16string strText = u"";
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if (newMap == 1200) {
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strText = u"UI_TRAVEL_TO_NS";
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} else {
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strText = u"UI_TRAVEL_TO_NEXUS_TOWER";
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}
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self->SetVar(u"teleportString", strText);
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self->SetVar(u"transferZoneID", GeneralUtils::to_u16string(newMap.value()));
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GameMessages::SendDisplayMessageBox(sender->GetObjectID(), true, self->GetObjectID(), u"TransferBox", 0, strText, u"", sender->GetSystemAddress());
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} else {
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GameMessages::SendTerminateInteraction(sender->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
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}
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}
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