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6f057204be
- Add order for loading Components - Enforce all components have Entity* in the first argument
17 lines
566 B
C++
17 lines
566 B
C++
#include "PlayerForcedMovementComponent.h"
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PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : Component(parent) {
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m_ParentEntity = parent;
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}
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PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {}
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void PlayerForcedMovementComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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outBitStream->Write(m_DirtyInfo || bIsInitialUpdate);
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if (m_DirtyInfo || bIsInitialUpdate) {
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outBitStream->Write(m_PlayerOnRail);
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outBitStream->Write(m_ShowBillboard);
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}
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m_DirtyInfo = false;
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}
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