mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 22:47:25 +00:00
ef6f2f133e
* cast and code cleanup * cast cleanup * bug fixes and improvements * no getBoolField method exists * fixes * unbroke sg cannon scoring * removing comments * Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation) * (Hopefully) fix MacOS compilation error * partially-implemented feedback * more updates to account for feedback * change bool default --------- Co-authored-by: jadebenn <jonahebenn@yahoo.com>
107 lines
4.5 KiB
C++
107 lines
4.5 KiB
C++
#include "NpcAgCourseStarter.h"
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#include "EntityManager.h"
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#include "ScriptedActivityComponent.h"
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#include "GameMessages.h"
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#include "LeaderboardManager.h"
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#include "eMissionTaskType.h"
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#include "eMissionState.h"
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#include "MissionComponent.h"
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#include <ctime>
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void NpcAgCourseStarter::OnStartup(Entity* self) {
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}
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void NpcAgCourseStarter::OnUse(Entity* self, Entity* user) {
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr) {
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return;
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}
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if (scriptedActivityComponent->GetActivityPlayerData(user->GetObjectID()) != nullptr) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"exit", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
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} else {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start", 0, 0, LWOOBJID_EMPTY, "", user->GetSystemAddress());
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}
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}
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void NpcAgCourseStarter::OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) {
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr) {
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return;
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}
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if (identifier == u"player_dialog_cancel_course" && button == 1) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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Game::entityManager->SerializeEntity(self);
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} else if (identifier == u"player_dialog_start_course" && button == 1) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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GameMessages::SendActivityStart(self->GetObjectID(), sender->GetSystemAddress());
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auto* data = scriptedActivityComponent->AddActivityPlayerData(sender->GetObjectID());
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if (data->values[1] != 0) return;
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time_t startTime = std::time(0) + 4; // Offset for starting timer
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data->values[1] = *reinterpret_cast<float*>(&startTime);
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Game::entityManager->SerializeEntity(self);
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} else if (identifier == u"FootRaceCancel") {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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if (scriptedActivityComponent->GetActivityPlayerData(sender->GetObjectID()) != nullptr) {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"exit", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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} else {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"start", 0, 0, LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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}
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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}
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}
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void NpcAgCourseStarter::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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auto* scriptedActivityComponent = self->GetComponent<ScriptedActivityComponent>();
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if (scriptedActivityComponent == nullptr) return;
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auto* data = scriptedActivityComponent->GetActivityPlayerData(sender->GetObjectID());
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if (data == nullptr) return;
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if (args == "course_cancel") {
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"cancel_timer", 0, 0,
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LWOOBJID_EMPTY, "", sender->GetSystemAddress());
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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} else if (args == "course_finish") {
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time_t endTime = std::time(0);
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time_t finish = (endTime - *reinterpret_cast<time_t*>(&data->values[1]));
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data->values[2] = *reinterpret_cast<float*>(&finish);
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auto* missionComponent = sender->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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missionComponent->ForceProgressTaskType(1884, 1, 1, false);
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missionComponent->Progress(eMissionTaskType::PERFORM_ACTIVITY, -finish, self->GetObjectID(),
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"performact_time");
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}
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Game::entityManager->SerializeEntity(self);
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LeaderboardManager::SaveScore(sender->GetObjectID(), scriptedActivityComponent->GetActivityID(), static_cast<float>(finish));
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ToggleLeaderBoard",
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scriptedActivityComponent->GetActivityID(), 0, sender->GetObjectID(),
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"", sender->GetSystemAddress());
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GameMessages::SendNotifyClientObject(self->GetObjectID(), u"stop_timer", 1, finish, LWOOBJID_EMPTY, "",
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sender->GetSystemAddress());
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scriptedActivityComponent->RemoveActivityPlayerData(sender->GetObjectID());
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}
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}
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