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833ed8a40d
Adds the ability for the buccaneer valiant to spawn a ship that rams enemies and smashes them. Next to a script that triggers the ship skill a few other changes had to be made: - Force movement behavior server side calculation and sync - The ship has no physics volume so the FindValidTargets for behaviors had to be altered to allow ControllablePhysics entities to find entities within their area. The "target_self" AOE flag has been used to replicate the old behavior.
25 lines
787 B
C++
25 lines
787 B
C++
#include "BuccaneerValiantShip.h"
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#include "SkillComponent.h"
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#include "dLogger.h"
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void BuccaneerValiantShip::OnStartup(Entity* self) {
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const auto skill = 982;
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const auto behavior = 20577;
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const auto skillCastTimer = 1.0F;
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self->AddCallbackTimer(skillCastTimer, [self]() {
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auto* skillComponent = self->GetComponent<SkillComponent>();
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auto* owner = self->GetOwner();
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if (skillComponent != nullptr && owner != nullptr) {
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skillComponent->CalculateBehavior(skill, behavior, LWOOBJID_EMPTY, true, false, owner->GetObjectID());
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// Kill self if missed
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const auto selfSmashTimer = 1.1F;
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self->AddCallbackTimer(selfSmashTimer, [self]() {
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self->Kill();
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});
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}
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});
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}
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