DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/StripUiPosition.h
jadebenn 53877a0bc3
refactor: Rewrite AMF and property behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& (#1452)
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string&

* fix m_BehaviorID initialization

* Fix BlockDefinition member naming

* remove redundant reset()s

* Replace UB forward template declarations with header include

* remove unneeded comment

* remove non-const ref getters

* simplify default behavior id initialization

* Fix invalidated use of Getter to set a value

* Update AddStripMessage.cpp - change push_back to emplace_back

* fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit)

* deref

* VERY experimental testing of forward declaration of templates - probably will revert

* Revert changes (as expected)

* Update BlockDefinition.h - remove extraneous semicolons

* Update BlockDefinition.h - remove linebreak

* Update Amf3.h member naming scheme

* fix duplicated code

* const iterators

* const pointers

* reviving this branch

* update read switch cases
2024-11-18 20:45:24 -06:00

30 lines
769 B
C++

#ifndef __STRIPUIPOSITION__H__
#define __STRIPUIPOSITION__H__
class AMFArrayValue;
namespace tinyxml2 {
class XMLElement;
}
/**
* @brief The position of the first Action in a Strip
*
*/
class StripUiPosition {
public:
StripUiPosition() noexcept = default;
StripUiPosition(const AMFArrayValue& arguments, const std::string_view uiKeyName = "ui");
void SendBehaviorBlocksToClient(AMFArrayValue& args) const;
[[nodiscard]] double GetX() const noexcept { return m_XPosition; }
[[nodiscard]] double GetY() const noexcept { return m_YPosition; }
void Serialize(tinyxml2::XMLElement& position) const;
void Deserialize(const tinyxml2::XMLElement& position);
private:
double m_XPosition{ 0.0 };
double m_YPosition{ 0.0 };
};
#endif //!__STRIPUIPOSITION__H__