mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
53877a0bc3
* Rewrite AMF and behavior logic to use smart pointers, references, and string_views over raw pointers and std::string& * fix m_BehaviorID initialization * Fix BlockDefinition member naming * remove redundant reset()s * Replace UB forward template declarations with header include * remove unneeded comment * remove non-const ref getters * simplify default behavior id initialization * Fix invalidated use of Getter to set a value * Update AddStripMessage.cpp - change push_back to emplace_back * fix pointer to ref conversion mistake (should not have directly grabbed from the other branch commit) * deref * VERY experimental testing of forward declaration of templates - probably will revert * Revert changes (as expected) * Update BlockDefinition.h - remove extraneous semicolons * Update BlockDefinition.h - remove linebreak * Update Amf3.h member naming scheme * fix duplicated code * const iterators * const pointers * reviving this branch * update read switch cases
21 lines
416 B
C++
21 lines
416 B
C++
#ifndef __RENAMEMESSAGE__H__
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#define __RENAMEMESSAGE__H__
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#include "BehaviorMessageBase.h"
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class AMFArrayValue;
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/**
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* @brief Sent when a player renames this behavior
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*/
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class RenameMessage : public BehaviorMessageBase {
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public:
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RenameMessage(const AMFArrayValue& arguments);
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[[nodiscard]] std::string_view GetName() const { return m_Name; };
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private:
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std::string m_Name;
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};
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#endif //!__RENAMEMESSAGE__H__
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