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https://github.com/DarkflameUniverse/DarkflameServer.git
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The UGC server records, with each successful make's time, the worker
thread's CPU time for it and the memory it estimated the job needs (the
figure its memory budget counts; not a measurement)
(process_cpu_ms and process_memory_kb on ugc and ugc_modular_build;
migrations sqlite 74, mysql 91). The UGC page shows them with the time
and duration ("took 12.4 s, CPU 11.9 s, ~96 MB RAM (est.)"), and
durations use the largest units that fit, up to days.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
52 lines
2.6 KiB
C++
52 lines
2.6 KiB
C++
#ifndef IUGCMODULARBUILD_H
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#define IUGCMODULARBUILD_H
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#include <cstdint>
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#include <optional>
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#include <string>
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#include <vector>
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#include "IUgc.h"
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class IUgcModularBuild {
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public:
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virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) = 0;
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virtual void DeleteUgcBuild(const LWOOBJID bigId) = 0;
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// ---- Icons made by the UGC server; the same columns and meanings as IUgc's processing ----
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// A modular build waiting for its icon: its id, modules (ldf_config) and the attempts so far
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struct PendingBuild {
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LWOOBJID id{};
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std::string modules;
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uint32_t attempts{};
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};
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virtual std::vector<PendingBuild> GetModularBuildsToProcess(const uint32_t limit) = 0;
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virtual void SetModularBuildProcessed(const LWOOBJID id, const IUgc::eProcessState state, const uint32_t attempts, const std::string_view error) = 0;
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virtual std::optional<IUgc::ProcessInfo> GetModularBuildProcessInfo(const LWOOBJID id) = 0;
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virtual uint64_t ResetModularBuildProcessing(const std::optional<LWOOBJID> id, const bool failedOnly) = 0;
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virtual std::vector<IUgc::ProcessInfo> GetModularBuildProcessList(const std::optional<IUgc::eProcessState> state, const std::string_view search, const uint32_t offset, const uint32_t limit) = 0;
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virtual std::vector<std::pair<IUgc::eProcessState, uint64_t>> GetModularBuildProcessCounts() = 0;
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// The combination of modules a build was made as (UgcModularKey::StorageId of its modules), whose files it shares
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virtual void SetModularBuildCombination(const LWOOBJID id, const LWOOBJID combinationId) = 0;
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// The last successful make of a build's icon (see IUgc::ProcessStats)
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virtual void SetModularBuildProcessStats(const LWOOBJID id, const IUgc::ProcessStats& stats) = 0;
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// Up to `limit` builds whose combination isn't recorded yet (combination_id 0): their ids and modules
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virtual std::vector<PendingBuild> GetModularBuildsWithoutCombination(const uint32_t limit) = 0;
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// How many builds there are of each ldf_config as stored (the same modules may be written differently)
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virtual std::vector<std::pair<std::string, uint64_t>> GetModularBuildConfigCounts() = 0;
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// Icon settings (UgcIconParams JSON) set on the dashboard for a target: "kind:<kind>" (a preset for player models or
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// a car or rocket build type), "model:<id>" or "combo:<modules key>" (one item's or combination's own)
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virtual std::optional<std::string> GetUgcIconSettings(const std::string_view target) = 0;
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virtual void SetUgcIconSettings(const std::string_view target, const std::string_view params) = 0;
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virtual void DeleteUgcIconSettings(const std::string_view target) = 0;
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};
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#endif //!IUGCMODULARBUILD_H
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