DarkflameServer/dScripts/GfApeSmashingQB.cpp
2021-12-05 18:54:36 +01:00

23 lines
737 B
C++

#include "GfApeSmashingQB.h"
#include "EntityManager.h"
#include "GameMessages.h"
void GfApeSmashingQB::OnStartup(Entity *self) {
self->SetNetworkVar<LWOOBJID>(u"lootTagOwner", self->GetVar<LWOOBJID>(u"lootTagOwner"));
}
void GfApeSmashingQB::OnTimerDone(Entity *self, std::string timerName) {
if (timerName == "anchorBreakTime") {
self->Smash();
}
}
void GfApeSmashingQB::OnRebuildComplete(Entity *self, Entity *target) {
auto* ape = EntityManager::Instance()->GetEntity(self->GetVar<LWOOBJID>(u"ape"));
if (ape != nullptr) {
ape->OnFireEventServerSide(target, "rebuildDone");
GameMessages::SendPlayAnimation(self, u"smash", 1.7f);
self->AddTimer("anchorBreakTime", 1.0f);
}
}