DarkflameServer/dScripts/ActPlayerDeathTrigger.cpp
2021-12-05 18:54:36 +01:00

9 lines
330 B
C++

#include "ActPlayerDeathTrigger.h"
void ActPlayerDeathTrigger::OnCollisionPhantom(Entity* self, Entity* target)
{
if (!target->IsPlayer() || target->GetIsDead() || !target->GetPlayerReadyForUpdates()) return; //Don't kill already dead players or players not ready
target->Smash(self->GetObjectID(), eKillType::SILENT);
}