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	* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
		
			
				
	
	
		
			24 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			24 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "CppScripts.h"
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#include "ChooseYourDestinationNsToNt.h"
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#include "BaseConsoleTeleportServer.h"
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#include "AMFFormat.h"
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class NsLupTeleport : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
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{
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public:
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	void OnStartup(Entity* self) override;
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	void OnUse(Entity* self, Entity* user) override;
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	void OnMessageBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& identifier, const std::u16string& userData) override;
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	void OnChoiceBoxResponse(Entity* self, Entity* sender, int32_t button, const std::u16string& buttonIdentifier, const std::u16string& identifier) override;
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	void OnTimerDone(Entity* self, std::string timerName) override;
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	void OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) override;
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private:
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	int32_t m_ChoiceZoneID = 1600;
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	std::string m_SpawnPoint = "NS_LW";
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	std::u16string m_TeleportAnim = u"lup-teleport";
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	std::u16string m_TeleportString = u"UI_TRAVEL_TO_LUP_STATION";
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	AMFArrayValue args = {};
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};
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