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https://github.com/DarkflameUniverse/DarkflameServer.git
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7671cc6865
* CDClient cleanup and optimization - Use static function to get table name - Remove unused GetName function - Replace above function with a static GetTableName function - Remove verbose comments - Remove verbose initializers - Remove need to specify table name when getting a table by name - Remove unused typedef for mac and linux * Re-add unused table Convert tables to singletons - Convert all CDClient tables to singletons - Move Singleton.h to dCommon - Reduce header clutter in CDClientManager
81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
#include "CDClientManager.h"
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#include "CDActivityRewardsTable.h"
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#include "CDAnimationsTable.h"
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#include "CDBehaviorParameterTable.h"
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#include "CDBehaviorTemplateTable.h"
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#include "CDComponentsRegistryTable.h"
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#include "CDCurrencyTableTable.h"
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#include "CDDestructibleComponentTable.h"
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#include "CDEmoteTable.h"
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#include "CDInventoryComponentTable.h"
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#include "CDItemComponentTable.h"
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#include "CDItemSetsTable.h"
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#include "CDItemSetSkillsTable.h"
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#include "CDLevelProgressionLookupTable.h"
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#include "CDLootMatrixTable.h"
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#include "CDLootTableTable.h"
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#include "CDMissionNPCComponentTable.h"
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#include "CDMissionTasksTable.h"
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#include "CDMissionsTable.h"
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#include "CDObjectSkillsTable.h"
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#include "CDObjectsTable.h"
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#include "CDPhysicsComponentTable.h"
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#include "CDRebuildComponentTable.h"
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#include "CDScriptComponentTable.h"
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#include "CDSkillBehaviorTable.h"
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#include "CDZoneTableTable.h"
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#include "CDVendorComponentTable.h"
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#include "CDActivitiesTable.h"
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#include "CDPackageComponentTable.h"
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#include "CDProximityMonitorComponentTable.h"
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#include "CDMovementAIComponentTable.h"
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#include "CDBrickIDTableTable.h"
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#include "CDRarityTableTable.h"
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#include "CDMissionEmailTable.h"
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#include "CDRewardsTable.h"
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#include "CDPropertyEntranceComponentTable.h"
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#include "CDPropertyTemplateTable.h"
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#include "CDFeatureGatingTable.h"
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#include "CDRailActivatorComponent.h"
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CDClientManager::CDClientManager() {
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CDActivityRewardsTable::Instance();
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UNUSED(CDAnimationsTable::Instance());
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CDBehaviorParameterTable::Instance();
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CDBehaviorTemplateTable::Instance();
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CDComponentsRegistryTable::Instance();
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CDCurrencyTableTable::Instance();
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CDDestructibleComponentTable::Instance();
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CDEmoteTableTable::Instance();
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CDInventoryComponentTable::Instance();
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CDItemComponentTable::Instance();
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CDItemSetsTable::Instance();
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CDItemSetSkillsTable::Instance();
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CDLevelProgressionLookupTable::Instance();
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CDLootMatrixTable::Instance();
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CDLootTableTable::Instance();
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CDMissionNPCComponentTable::Instance();
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CDMissionTasksTable::Instance();
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CDMissionsTable::Instance();
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CDObjectSkillsTable::Instance();
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CDObjectsTable::Instance();
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CDPhysicsComponentTable::Instance();
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CDRebuildComponentTable::Instance();
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CDScriptComponentTable::Instance();
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CDSkillBehaviorTable::Instance();
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CDZoneTableTable::Instance();
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CDVendorComponentTable::Instance();
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CDActivitiesTable::Instance();
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CDPackageComponentTable::Instance();
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CDProximityMonitorComponentTable::Instance();
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CDMovementAIComponentTable::Instance();
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CDBrickIDTableTable::Instance();
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CDRarityTableTable::Instance();
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CDMissionEmailTable::Instance();
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CDRewardsTable::Instance();
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CDPropertyEntranceComponentTable::Instance();
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CDPropertyTemplateTable::Instance();
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CDFeatureGatingTable::Instance();
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CDRailActivatorComponentTable::Instance();
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}
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