mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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c1e8546d48
add final missing scripts for nt also fix the turnin for the breadcrumb missions not showing the completion window. Fix another missing script Add another script fix include guards Fix dirt clouds not appearing on mission accept
89 lines
2.4 KiB
C++
89 lines
2.4 KiB
C++
#ifndef SPAWNER_H
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#define SPAWNER_H
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#include "NiPoint3.h"
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#include "NiQuaternion.h"
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#include "Entity.h"
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#include "dZMCommon.h"
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#include <vector>
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#include <string>
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#include <functional>
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#include "LDFFormat.h"
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#include "EntityInfo.h"
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struct SpawnerNode {
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NiPoint3 position = NiPoint3::ZERO;
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NiQuaternion rotation = NiQuaternion::IDENTITY;
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uint32_t nodeID = 0;
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uint32_t nodeMax = 1;
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std::vector<LWOOBJID> entities;
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std::vector<LDFBaseData*> config;
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};
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struct SpawnerInfo {
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LWOOBJID spawnerID = LWOOBJID_EMPTY;
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LOT templateID = -1;
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std::string name = "";
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float templateScale = 1;
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float respawnTime = 0.0f;
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int32_t maxToSpawn = -1;
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uint32_t amountMaintained = 1;
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bool activeOnLoad = true;
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std::vector<SpawnerNode*> nodes = {};
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bool isNetwork = false;
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bool spawnsOnSmash = false;
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std::string spawnOnSmashGroupName = "";
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std::vector<std::string> groups = {};
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bool noAutoSpawn = false;
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bool noTimedSpawn = false;
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std::string grpNameQBShowBricks = "";
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bool spawnActivator = true;
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bool emulated = false;
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LWOOBJID emulator = LWOOBJID_EMPTY;
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};
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class Spawner {
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public:
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Spawner(SpawnerInfo info);
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~Spawner();
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Entity* Spawn();
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Entity* Spawn(std::vector<SpawnerNode*> freeNodes, bool force = false);
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void Update(float deltaTime);
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void NotifyOfEntityDeath(const LWOOBJID& objectID);
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void Activate();
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void Deactivate() { m_Active = false; };
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int32_t GetAmountSpawned() { return m_AmountSpawned; };
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std::string GetName() { return m_Info.name; };
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std::vector<std::string> GetGroups() { return m_Info.groups; };
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void AddSpawnedEntityDieCallback(std::function<void()> callback);
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void AddEntitySpawnedCallback(std::function<void(Entity*)> callback);
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void SetSpawnLot(LOT lot);
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void Reset();
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void DestroyAllEntities();
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void SoftReset();
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void SetRespawnTime(float time);
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void SetNumToMaintain(int32_t value);
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bool GetIsSpawnSmashGroup() const { return m_SpawnSmashFoundGroup; };
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std::vector<LWOOBJID> GetSpawnedObjectIDs() const;
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SpawnerInfo m_Info;
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bool m_Active = true;
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private:
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std::vector<std::function<void()>> m_SpawnedEntityDieCallbacks = {};
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std::vector<std::function<void(Entity*)>> m_EntitySpawnedCallbacks = {};
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bool m_SpawnSmashFoundGroup = false;
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std::vector<float> m_WaitTimes = {};
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bool m_NeedsUpdate = true;
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std::map<LWOOBJID, SpawnerNode*> m_Entities = {};
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EntityInfo m_EntityInfo;
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int32_t m_AmountSpawned = 0;
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bool m_Start = false;
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Spawner* m_SpawnOnSmash = nullptr;
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};
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#endif // SPAWNER_H
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