Files
DarkflameServer/resources/authconfig.ini
Aaron Kimbrell 7f0c0c23d0 chore(settings): every catalog setting in the shipped .ini files; forget settings taken out of a file
- resources/*.ini list the 73 settings the catalog knew but the files left
  out (dashboard AI helper, backups, metrics, public status, strikes,
  property rent and reputation, chat log, contraband, logins...), with
  their title, description and default. The test
  ShippedFilesListEveryCatalogSetting keeps it that way; with
  DLU_WRITE_INI_TEMPLATES=1 it writes the missing ones.
- ConfigSync forgets a setting row when its key has left a file the
  server read: from the file, no value set on the dashboard, not a
  permission level. Before, rows of removed keys stayed forever.
- Docs: where setting rows come from and when they go, the templates.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:23 -05:00

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INI

# Port number. The client has the authserver port hardcoded to 1001
auth_server_port=1001
# 0 or 1, should ignore playkeys
# If 1 everyone with an account will be able to login, regardless of if they have a key or not
dont_use_keys=0
# list of rewardcodes to set on the accounts by default
# ex: 30,1,0,3
# See RewardCodes in the CDclient for what codes exist
# Default 4,30
# 4 allows LEGOClub access
# 30 makes the client not consume bricks when in bbb mode
rewardcodes=4,30
# ---- Logging in ----
# Staff only: Only accounts with a GM level can log in.
closed_to_non_devs=0
# Remember login addresses: Keep the network address each account logs in to the game from, so staff see accounts that
# share one. Addresses are personal data: they're only shown as links between accounts, and deleted after
# log_login_address_days.
log_login_addresses=1