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8cd7526dae
Add brick by brick conversion commands with 2 parameters to tell the program what to do with the data. Add zlib -> sd0 conversion. Files look good at a glance but should be tested in game to ensure stability. Tests to come.
32 lines
956 B
C++
32 lines
956 B
C++
#pragma once
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#include <string>
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#include <conncpp.hpp>
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class MySqlException : public std::runtime_error {
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public:
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MySqlException() : std::runtime_error("MySQL error!") {}
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MySqlException(const std::string& msg) : std::runtime_error(msg.c_str()) {}
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};
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class Database {
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private:
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static sql::Driver* driver;
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static sql::Connection* con;
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static sql::Properties props;
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static std::string database;
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public:
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static void Connect(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
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static void Connect();
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static void Destroy(std::string source = "", bool log = true);
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static sql::Statement* CreateStmt();
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static sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
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static void Commit();
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static bool GetAutoCommit();
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static void SetAutoCommit(bool value);
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static std::string GetDatabase() { return database; }
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static sql::Properties GetProperties() { return props; }
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};
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