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0f8c5b436d
* brother * use some better logic
101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
#include "HavokVehiclePhysicsComponent.h"
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#include "EntityManager.h"
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HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
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m_Velocity = NiPoint3Constant::ZERO;
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m_AngularVelocity = NiPoint3Constant::ZERO;
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m_IsOnGround = true;
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m_IsOnRail = false;
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m_DirtyPosition = true;
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m_EndBehavior = GeneralUtils::GenerateRandomNumber<uint32_t>(0, 7);
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}
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void HavokVehiclePhysicsComponent::SetVelocity(const NiPoint3& vel) {
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if (vel == m_Velocity) return;
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m_DirtyPosition = true;
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m_Velocity = vel;
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}
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void HavokVehiclePhysicsComponent::SetAngularVelocity(const NiPoint3& vel) {
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if (vel == m_AngularVelocity) return;
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m_DirtyPosition = true;
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m_AngularVelocity = vel;
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}
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void HavokVehiclePhysicsComponent::SetIsOnGround(bool val) {
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if (val == m_IsOnGround) return;
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m_DirtyPosition = true;
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m_IsOnGround = val;
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}
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void HavokVehiclePhysicsComponent::SetIsOnRail(bool val) {
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if (val == m_IsOnRail) return;
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m_DirtyPosition = true;
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m_IsOnRail = val;
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}
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void HavokVehiclePhysicsComponent::SetRemoteInputInfo(const RemoteInputInfo& remoteInputInfo) {
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if (remoteInputInfo == m_RemoteInputInfo) return;
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this->m_RemoteInputInfo = remoteInputInfo;
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m_DirtyPosition = true;
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}
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void HavokVehiclePhysicsComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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outBitStream.Write(bIsInitialUpdate || m_DirtyPosition);
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if (bIsInitialUpdate || m_DirtyPosition) {
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m_DirtyPosition = false;
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outBitStream.Write(m_Position.x);
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outBitStream.Write(m_Position.y);
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outBitStream.Write(m_Position.z);
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outBitStream.Write(m_Rotation.x);
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outBitStream.Write(m_Rotation.y);
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outBitStream.Write(m_Rotation.z);
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outBitStream.Write(m_Rotation.w);
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outBitStream.Write(m_IsOnGround);
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outBitStream.Write(m_IsOnRail);
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bool isNotZero = m_Velocity != NiPoint3Constant::ZERO;
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outBitStream.Write(isNotZero);
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if (isNotZero) {
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outBitStream.Write(m_Velocity.x);
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outBitStream.Write(m_Velocity.y);
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outBitStream.Write(m_Velocity.z);
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}
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isNotZero = m_AngularVelocity != NiPoint3Constant::ZERO;
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outBitStream.Write(isNotZero);
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if (isNotZero) {
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outBitStream.Write(m_AngularVelocity.x);
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outBitStream.Write(m_AngularVelocity.y);
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outBitStream.Write(m_AngularVelocity.z);
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}
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outBitStream.Write0(); // local_space_info. TODO: Implement this
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// This structure only has this bool flag set to false if a ptr to the peVehicle is null, which we don't have
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// therefore, this will always be 1, even if all the values in the structure are 0.
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outBitStream.Write1(); // has remote_input_info
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outBitStream.Write(m_RemoteInputInfo.m_RemoteInputX);
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outBitStream.Write(m_RemoteInputInfo.m_RemoteInputY);
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outBitStream.Write(m_RemoteInputInfo.m_IsPowersliding);
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outBitStream.Write(m_RemoteInputInfo.m_IsModified);
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outBitStream.Write(125.0f); // remote_input_ping TODO: Figure out how this should be calculated as it seems to be constant through the whole race.
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if (!bIsInitialUpdate) {
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outBitStream.Write0();
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}
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}
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if (bIsInitialUpdate) {
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outBitStream.Write<uint8_t>(m_EndBehavior);
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outBitStream.Write1(); // is input locked?
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}
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outBitStream.Write0();
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}
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