DarkflameServer/dScripts/AgShipPlayerShockServer.h
2021-12-05 18:54:36 +01:00

15 lines
310 B
C++

#pragma once
#include "CppScripts.h"
class AgShipPlayerShockServer : public CppScripts::Script
{
public:
void OnUse(Entity* self, Entity* user);
void OnTimerDone(Entity* self, std::string timerName);
private:
std::u16string shockAnim = u"knockback-recovery";
float fxTime = 2.0;
bool active = false;
};