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157a05239e
* Add speed base readling and writing to the level prograssion component Add retroactive fix to the world transfer TODO: see about versioning charxml fixes to make them not run every time * version all current changes * cleanup speed behavior add calculate for future use in scripts make < 1 speed multiplier possible tested wormholer and it plays anims correctly * cap the lower end of the speed multiplier until the ending the behavior on hit properly works * address feedback add emun for character version make set ignore multipliers consistent in speed behavior switch case for char version upgrades * remove the ability to stack speed boosts * update value on level ups |
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.. | ||
AddFriendResponseCode.h | ||
AddFriendResponseType.h | ||
dCommonVars.h | ||
dMessageIdentifiers.h | ||
dpCollisionGroups.h | ||
dpCommon.h | ||
dPlatforms.h | ||
eAninmationFlags.h | ||
eCharacterVersion.h | ||
eInventoryType.h | ||
eItemType.h | ||
eSqliteDataType.h | ||
eUnequippableActiveType.h | ||
ItemSetPassiveAbilityID.h | ||
MissionLockState.h | ||
MissionState.h | ||
MissionTaskType.h | ||
RacingTaskParam.h |