mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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296 lines
11 KiB
C++
296 lines
11 KiB
C++
#include <CDPropertyEntranceComponentTable.h>
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#include <chrono>
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#include "PropertyEntranceComponent.h"
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#include "PropertySelectQueryProperty.h"
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#include "RocketLaunchpadControlComponent.h"
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#include "Character.h"
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#include "GameMessages.h"
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#include "dLogger.h"
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#include "Database.h"
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#include "PropertyManagementComponent.h"
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#include "UserManager.h"
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PropertyEntranceComponent::PropertyEntranceComponent(uint32_t componentID, Entity* parent) : Component(parent)
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{
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this->propertyQueries = {};
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auto table = CDClientManager::Instance()->GetTable<CDPropertyEntranceComponentTable>("PropertyEntranceComponent");
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const auto& entry = table->GetByID(componentID);
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this->m_MapID = entry.mapID;
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this->m_PropertyName = entry.propertyName;
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}
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void PropertyEntranceComponent::OnUse(Entity* entity)
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{
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GameMessages::SendPropertyEntranceBegin(m_Parent->GetObjectID(), entity->GetSystemAddress());
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AMFArrayValue args;
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auto* state = new AMFStringValue();
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state->SetStringValue("property_menu");
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args.InsertValue("state", state);
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GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", &args);
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delete state;
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}
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void PropertyEntranceComponent::OnEnterProperty(Entity* entity, uint32_t index, bool returnToZone, const SystemAddress& sysAddr)
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{
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LWOCLONEID cloneId = 0;
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if (index == -1 && !returnToZone)
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{
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cloneId = entity->GetCharacter()->GetPropertyCloneID();
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}
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else if (index == -1 && returnToZone)
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{
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cloneId = 0;
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}
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else if (index >= 0)
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{
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index++;
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const auto& pair = propertyQueries.find(entity->GetObjectID());
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if (pair == propertyQueries.end()) return;
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const auto& query = pair->second;
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if (index >= query.size()) return;
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cloneId = query[index].CloneId;
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}
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auto* launcher = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
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if (launcher == nullptr)
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{
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return;
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}
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launcher->SetSelectedCloneId(entity->GetObjectID(), cloneId);
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launcher->Launch(entity, LWOOBJID_EMPTY, LWOMAPID_INVALID, cloneId);
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}
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void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool includeNullAddress, bool includeNullDescription, bool playerOwn, bool updateUi, int32_t numResults, int32_t lReputationTime, int32_t sortMethod, int32_t startIndex, std::string filterText, const SystemAddress& sysAddr){
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auto* launchpadComponent = m_Parent->GetComponent<RocketLaunchpadControlComponent>();
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if (launchpadComponent == nullptr) return;
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std::vector<PropertySelectQueryProperty> entries {};
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PropertySelectQueryProperty playerEntry {};
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auto* character = entity->GetCharacter();
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auto newpropertyLookup = Database::CreatePreppedStmt("SELECT * FROM properties WHERE owner_id = ? AND zone_id = ?");
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newpropertyLookup->setInt(1, character->GetID());
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newpropertyLookup->setInt(2, launchpadComponent->GetTargetZone());
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auto results = newpropertyLookup->executeQuery();
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playerEntry.CloneId = character->GetPropertyCloneID();
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playerEntry.OwnerName = "";
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playerEntry.Name = "";
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playerEntry.Description = "";
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playerEntry.Reputation = 0;
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playerEntry.IsBestFriend = true;
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playerEntry.IsFriend = true;
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playerEntry.IsModeratorApproved = false;
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playerEntry.IsAlt = true;
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playerEntry.IsOwned = false;
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playerEntry.AccessType = 0;
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playerEntry.DatePublished = 0;
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if (results->next()) {
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const auto propertyId = results->getUInt64(1);
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const auto owner = results->getUInt64(2);
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const auto cloneId = results->getUInt64(4);
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const auto name = results->getString(5).asStdString();
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const auto description = results->getString(6).asStdString();
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const auto privacyOption = results->getInt(9);
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const auto modApproved = results->getBoolean(10);
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const auto dateUpdated = results->getInt64(11);
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const auto reputation = results->getInt(14);
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playerEntry.Name = name;
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playerEntry.Description = description;
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playerEntry.DatePublished = dateUpdated;
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playerEntry.IsModeratorApproved = modApproved;
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playerEntry.IsAlt = true;
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playerEntry.IsOwned = true;
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}
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entries.push_back(playerEntry);
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sql::ResultSet* propertyEntry;
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sql::PreparedStatement* propertyLookup;
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std::string orderBy = "";
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int32_t privacyType = 2;
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const auto moderating = entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR;
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std::string baseQuery = "SELECT p.* FROM properties as p JOIN charinfo as ci ON ci.prop_clone_id = p.clone_id where p.zone_id = ? AND (p.description LIKE ? OR p.name LIKE ? OR ci.name LIKE ?) AND p.mod_approved >= ? AND p.privacy_option >= ? ";
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// In case the query is for friends.
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std::string friendsList = " AND p.owner_id IN (";
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// We change how we sort this query based on what the requested order is.
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if (sortMethod == SORT_TYPE_FEATURED || sortMethod == SORT_TYPE_FRIENDS) {
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auto friendsListQuery = Database::CreatePreppedStmt("SELECT * FROM (SELECT CASE WHEN player_id = ? THEN friend_id WHEN friend_id = ? THEN player_id END AS requested_player FROM dlu.friends ) AS fr WHERE requested_player IS NOT NULL ORDER BY requested_player DESC;");
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friendsListQuery->setInt64(1, entity->GetObjectID());
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friendsListQuery->setInt64(2, entity->GetObjectID());
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// friendsListQuery->setInt(3, numResults);
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// friendsListQuery->setInt(4, startIndex);
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auto friendsListQueryResult = friendsListQuery->executeQuery();
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while (friendsListQueryResult->next()) {
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auto playerIDToConvert = friendsListQueryResult->getInt64(1);
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playerIDToConvert = GeneralUtils::ClearBit(playerIDToConvert, OBJECT_BIT_CHARACTER);
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playerIDToConvert = GeneralUtils::ClearBit(playerIDToConvert, OBJECT_BIT_PERSISTENT);
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friendsList = friendsList + std::to_string(playerIDToConvert) + ",";
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}
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// Replace trailing comma with the closing parenthesis.
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friendsList.replace(friendsList.size() - 1, 2, ") ");
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orderBy = friendsList + "ORDER BY ci.name ASC ";
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privacyType = 1;
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}
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else if (sortMethod == SORT_TYPE_RECENT) {
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orderBy = "ORDER BY p.last_updated DESC ";
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}
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else if (sortMethod == SORT_TYPE_REPUTATION) {
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orderBy = "ORDER BY p.reputation DESC, p.last_updated DESC ";
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}
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else {
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orderBy = "ORDER BY p.last_updated DESC ";
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}
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auto finishedQuery = baseQuery + orderBy + "LIMIT ? OFFSET ?;";
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propertyLookup = Database::CreatePreppedStmt(finishedQuery);
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const std::string searchString = "%" + filterText + "%";
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Game::logger->Log("PropertyEntranceComponent", "%s\n", searchString.c_str());
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propertyLookup->setUInt(1, launchpadComponent->GetTargetZone());
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propertyLookup->setString(2, searchString.c_str());
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propertyLookup->setString(3, searchString.c_str());
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propertyLookup->setString(4, searchString.c_str());
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propertyLookup->setInt(5, entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR || sortMethod == SORT_TYPE_FRIENDS ? 0 : 1);
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propertyLookup->setInt(6, privacyType);
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propertyLookup->setInt(7, numResults);
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propertyLookup->setInt(8, startIndex);
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Game::logger->Log("PropertyEntranceComponent", "Querying target zone %i with search string %s and ordering by %s starting at index %i. Entity is %s.\n", launchpadComponent->GetTargetZone(), searchString.c_str(), orderBy.c_str(), startIndex, entity->GetGMLevel() >= GAME_MASTER_LEVEL_LEAD_MODERATOR ? "a moderator" : "not a moderator");
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propertyEntry = propertyLookup->executeQuery();
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while (propertyEntry->next())
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{
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const auto propertyId = propertyEntry->getUInt64(1);
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const auto owner = propertyEntry->getInt(2);
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const auto cloneId = propertyEntry->getUInt64(4);
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const auto name = propertyEntry->getString(5).asStdString();
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const auto description = propertyEntry->getString(6).asStdString();
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const auto privacyOption = propertyEntry->getInt(9);
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const auto modApproved = propertyEntry->getBoolean(10);
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const auto dateUpdated = propertyEntry->getInt(11);
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const auto reputation = propertyEntry->getUInt(14);
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Game::logger->Log("PropertyEntranceComponent", "Property being loaded is %i with reputation %lu\n", owner, reputation);
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PropertySelectQueryProperty entry {};
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auto* nameLookup = Database::CreatePreppedStmt("SELECT name FROM charinfo WHERE prop_clone_id = ?;");
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nameLookup->setUInt64(1, cloneId);
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auto* nameResult = nameLookup->executeQuery();
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if (!nameResult->next())
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{
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delete nameLookup;
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Game::logger->Log("PropertyEntranceComponent", "Failed to find property owner name for %llu!\n", cloneId);
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continue;
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}
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else
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{
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entry.IsOwned = owner == entity->GetCharacter()->GetID();
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entry.OwnerName = nameResult->getString(1).asStdString();
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}
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if (modApproved)
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{
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entry.Name = name;
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entry.Description = description;
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}
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// Convert owner char id to LWOOBJID
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LWOOBJID ownerObjId = owner;
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ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_CHARACTER);
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ownerObjId = GeneralUtils::SetBit(ownerObjId, OBJECT_BIT_PERSISTENT);
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auto friendCheck = Database::CreatePreppedStmt("SELECT best_friend FROM friends WHERE (player_id = ? AND friend_id = ?) OR (player_id = ? AND friend_id = ?)");
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friendCheck->setInt64(1, entity->GetObjectID());
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friendCheck->setInt64(2, ownerObjId);
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friendCheck->setInt64(3, ownerObjId);
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friendCheck->setInt64(4, entity->GetObjectID());
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auto friendResult = friendCheck->executeQuery();
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// If we got a result than the two players are friends.
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if (friendResult->next()) {
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entry.IsFriend = true;
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if (friendResult->getBoolean(1) == true) {
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entry.IsBestFriend = true;
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} else {
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entry.IsBestFriend = false;
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}
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}
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else {
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entry.IsFriend = false;
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entry.IsBestFriend = false;
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}
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auto isAltQuery = Database::CreatePreppedStmt("SELECT id FROM charinfo where account_id in (SELECT account_id from charinfo WHERE id = ?) AND id = ?;");
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isAltQuery->setInt(1, character->GetID());
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isAltQuery->setInt(2, owner);
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auto isAltQueryResults = isAltQuery->executeQuery();
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if (isAltQueryResults->next()) {
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entry.IsAlt = true;
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} else {
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entry.IsAlt = false;
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}
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delete isAltQuery;
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isAltQuery = nullptr;
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entry.DatePublished = dateUpdated;
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entry.Reputation = reputation;
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entry.CloneId = cloneId;
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entry.IsModeratorApproved = modApproved == true;
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entry.AccessType = privacyOption;
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entry.PerformanceCost = entity->GetObjectID();
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entries.push_back(entry);
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delete nameLookup;
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}
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delete propertyLookup;
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propertyQueries[entity->GetObjectID()] = entries;
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GameMessages::SendPropertySelectQuery(
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m_Parent->GetObjectID(),
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startIndex,
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entries.size() >= numResults,
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character->GetPropertyCloneID(),
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false,
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true,
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entries,
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sysAddr
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);
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} |