Files
DarkflameServer/dGame/dComponents/Physics
Aaron Kimbrell b24661710b refactor(component): controllable physics places its object itself
Where an object starts (where the level put it) moves into
ControllablePhysicsComponent::LoadConfigData, and where a character comes
into the world (its save, then its respawn point, the target scene or the
zone's spawn when it came from elsewhere) into LoadFromSaveData, out of
Entity::Initialize. Same placement.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 16:05:04 -05:00
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