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34 lines
1.2 KiB
C++
34 lines
1.2 KiB
C++
#include "GameDependencies.h"
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#include <gtest/gtest.h>
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#include "InventoryComponent.h"
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#include "BehaviorSlot.h"
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#include "Entity.h"
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class InventoryComponentTest : public GameDependenciesTest {
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protected:
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void SetUp() override {
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SetUpDependencies();
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}
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void TearDown() override {
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TearDownDependencies();
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}
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};
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/**
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* Test that FindBehaviorSlot correctly maps equipLocation strings to BehaviorSlot enum values
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*/
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TEST_F(InventoryComponentTest, FindBehaviorSlotTest) {
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// Test the mappings from the issue comments
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EXPECT_EQ(InventoryComponent::FindBehaviorSlot("special_r"), BehaviorSlot::Primary);
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EXPECT_EQ(InventoryComponent::FindBehaviorSlot("hair"), BehaviorSlot::Head);
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EXPECT_EQ(InventoryComponent::FindBehaviorSlot("special_l"), BehaviorSlot::Offhand);
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EXPECT_EQ(InventoryComponent::FindBehaviorSlot("clavicle"), BehaviorSlot::Neck);
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// Test that unknown equipLocations return Invalid
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EXPECT_EQ(InventoryComponent::FindBehaviorSlot("unknown"), BehaviorSlot::Invalid);
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EXPECT_EQ(InventoryComponent::FindBehaviorSlot(""), BehaviorSlot::Invalid);
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EXPECT_EQ(InventoryComponent::FindBehaviorSlot("root"), BehaviorSlot::Invalid);
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EXPECT_EQ(InventoryComponent::FindBehaviorSlot("leftHand"), BehaviorSlot::Invalid);
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} |