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* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Remove GameConfig * Revert "Remove GameConfig" This reverts commit cef5cdeea2282e3fc09a118dbecb0009d851b95f.
26 lines
1.2 KiB
C++
26 lines
1.2 KiB
C++
#include "FireFirstSkillonStartup.h"
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#include "Entity.h"
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#include "SkillComponent.h"
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#include "CDClientDatabase.h"
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#include "CDObjectSkillsTable.h"
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#include "CDClientManager.h"
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void FireFirstSkillonStartup::OnStartup(Entity* self) {
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auto skillComponent = self->GetComponent<SkillComponent>();
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if (!skillComponent) return;
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// Get the skill IDs of this object.
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CDObjectSkillsTable* skillsTable = CDClientManager::Instance()->GetTable<CDObjectSkillsTable>("ObjectSkills");
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std::vector<CDObjectSkills> skills = skillsTable->Query([=](CDObjectSkills entry) {return (entry.objectTemplate == self->GetLOT()); });
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// For each skill, cast it with the associated behavior ID.
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for (auto skill : skills) {
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CDSkillBehaviorTable* skillBehaviorTable = CDClientManager::Instance()->GetTable<CDSkillBehaviorTable>("SkillBehavior");
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CDSkillBehavior behaviorData = skillBehaviorTable->GetSkillByID(skill.skillID);
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// Should parent entity be null, make the originator self.
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const auto target = self->GetParentEntity() ? self->GetParentEntity()->GetObjectID() : self->GetObjectID();
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skillComponent->CalculateBehavior(skill.skillID, behaviorData.behaviorID, LWOOBJID_EMPTY, false, false, target);
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}
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}
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