mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 10:18:21 +00:00
7f623d358c
* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
114 lines
4.4 KiB
C++
114 lines
4.4 KiB
C++
#include "MySQLDatabase.h"
|
|
|
|
#include "Database.h"
|
|
#include "Game.h"
|
|
#include "dConfig.h"
|
|
#include "Logger.h"
|
|
|
|
namespace {
|
|
std::string databaseName;
|
|
sql::Properties properties;
|
|
sql::Driver* driver = nullptr;
|
|
sql::Connection* con = nullptr;
|
|
};
|
|
|
|
void MySQLDatabase::Connect() {
|
|
driver = sql::mariadb::get_driver_instance();
|
|
|
|
// The mariadb connector is *supposed* to handle unix:// and pipe:// prefixes to hostName, but there are bugs where
|
|
// 1) it tries to parse a database from the connection string (like in tcp://localhost:3001/darkflame) based on the
|
|
// presence of a /
|
|
// 2) even avoiding that, the connector still assumes you're connecting with a tcp socket
|
|
// So, what we do in the presence of a unix socket or pipe is to set the hostname to the protocol and localhost,
|
|
// which avoids parsing errors while still ensuring the correct connection type is used, and then setting the appropriate
|
|
// property manually (which the URL parsing fails to do)
|
|
const std::string UNIX_PROTO = "unix://";
|
|
const std::string PIPE_PROTO = "pipe://";
|
|
std::string mysql_host = Game::config->GetValue("mysql_host");
|
|
if (mysql_host.find(UNIX_PROTO) == 0) {
|
|
properties["hostName"] = "unix://localhost";
|
|
properties["localSocket"] = mysql_host.substr(UNIX_PROTO.length()).c_str();
|
|
} else if (mysql_host.find(PIPE_PROTO) == 0) {
|
|
properties["hostName"] = "pipe://localhost";
|
|
properties["pipe"] = mysql_host.substr(PIPE_PROTO.length()).c_str();
|
|
} else {
|
|
properties["hostName"] = mysql_host.c_str();
|
|
}
|
|
properties["user"] = Game::config->GetValue("mysql_username").c_str();
|
|
properties["password"] = Game::config->GetValue("mysql_password").c_str();
|
|
properties["autoReconnect"] = "true";
|
|
|
|
databaseName = Game::config->GetValue("mysql_database").c_str();
|
|
|
|
// `connect(const Properties& props)` segfaults in windows debug, but
|
|
// `connect(const SQLString& host, const SQLString& user, const SQLString& pwd)` doesn't handle pipes/unix sockets correctly
|
|
if (properties.find("localSocket") != properties.end() || properties.find("pipe") != properties.end()) {
|
|
con = driver->connect(properties);
|
|
} else {
|
|
con = driver->connect(properties["hostName"].c_str(), properties["user"].c_str(), properties["password"].c_str());
|
|
}
|
|
con->setSchema(databaseName.c_str());
|
|
}
|
|
|
|
void MySQLDatabase::Destroy(std::string source) {
|
|
if (!con) return;
|
|
|
|
if (source.empty()) LOG("Destroying MySQL connection!");
|
|
else LOG("Destroying MySQL connection from %s!", source.c_str());
|
|
|
|
con->close();
|
|
delete con;
|
|
con = nullptr;
|
|
}
|
|
|
|
void MySQLDatabase::ExecuteCustomQuery(const std::string_view query) {
|
|
std::unique_ptr<sql::Statement>(con->createStatement())->execute(query.data());
|
|
}
|
|
|
|
sql::PreparedStatement* MySQLDatabase::CreatePreppedStmt(const std::string& query) {
|
|
if (!con) {
|
|
Connect();
|
|
LOG("Trying to reconnect to MySQL");
|
|
}
|
|
|
|
if (!con->isValid() || con->isClosed()) {
|
|
delete con;
|
|
|
|
con = nullptr;
|
|
|
|
Connect();
|
|
LOG("Trying to reconnect to MySQL from invalid or closed connection");
|
|
}
|
|
|
|
return con->prepareStatement(sql::SQLString(query.c_str(), query.length()));
|
|
}
|
|
|
|
void MySQLDatabase::Commit() {
|
|
con->commit();
|
|
}
|
|
|
|
bool MySQLDatabase::GetAutoCommit() {
|
|
// TODO This should not just access a pointer. A future PR should update this
|
|
// to check for null and throw an error if the connection is not valid.
|
|
return con->getAutoCommit();
|
|
}
|
|
|
|
void MySQLDatabase::SetAutoCommit(bool value) {
|
|
// TODO This should not just access a pointer. A future PR should update this
|
|
// to check for null and throw an error if the connection is not valid.
|
|
con->setAutoCommit(value);
|
|
}
|
|
|
|
void MySQLDatabase::DeleteCharacter(const uint32_t characterId) {
|
|
ExecuteDelete("DELETE FROM charxml WHERE id=? LIMIT 1;", characterId);
|
|
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
|
|
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
|
|
ExecuteDelete("DELETE FROM leaderboard WHERE character_id=?;", characterId);
|
|
ExecuteDelete("DELETE FROM properties_contents WHERE property_id IN (SELECT id FROM properties WHERE owner_id=?);", characterId);
|
|
ExecuteDelete("DELETE FROM properties WHERE owner_id=?;", characterId);
|
|
ExecuteDelete("DELETE FROM ugc WHERE character_id=?;", characterId);
|
|
ExecuteDelete("DELETE FROM activity_log WHERE character_id=?;", characterId);
|
|
ExecuteDelete("DELETE FROM mail WHERE receiver_id=?;", characterId);
|
|
ExecuteDelete("DELETE FROM charinfo WHERE id=? LIMIT 1;", characterId);
|
|
}
|