DarkflameServer/dScripts/ai
David Markowitz ba91058736
Destroyable: Fix animated deaths (#1227)
Fixes #1222

addresses an issue where the death behavior of a destructible component was not being respected and enemies with destroyable components that had special death animations were not able to play the animation on death.  This pr adds in the hardcoded constant the client uses for the same metric of 12 seconds.

Tested that claiming Nimbus Rock and completing the property guards mission allows him to vacuum away and then network the destruction packet 12 seconds later.
2023-10-18 09:17:57 -05:00
..
ACT Merge branch 'main' into pr/1107 2023-07-21 19:40:30 -07:00
AG perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
FV Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
GENERAL Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup 2023-05-13 16:16:58 -07:00
GF Move dZoneManager to game namespace (#1143) 2023-07-17 17:55:33 -05:00
MINIGAME perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
NP breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
NS Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
PETS Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
PROPERTY Destroyable: Fix animated deaths (#1227) 2023-10-18 09:17:57 -05:00
RACING Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
SPEC Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
WILD Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00