DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/UpdateActionMessage.h
David Markowitz d138b7b878
Make ControlBehavior messages far more modular (#991)
* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
2023-02-16 11:30:33 -06:00

27 lines
639 B
C++

#ifndef __UPDATEACTIONMESSAGE__H__
#define __UPDATEACTIONMESSAGE__H__
#include "Action.h"
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Sent when a player updates the value in an Action
*
*/
class UpdateActionMessage : public BehaviorMessageBase {
public:
UpdateActionMessage(AMFArrayValue* arguments);
const uint32_t GetActionIndex() { return actionIndex; };
ActionContext GetActionContext() { return actionContext; };
Action GetAction() { return action; };
private:
uint32_t actionIndex;
ActionContext actionContext;
Action action;
};
#endif //!__UPDATEACTIONMESSAGE__H__