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d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
11 lines
564 B
C++
11 lines
564 B
C++
#include "RearrangeStripMessage.h"
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RearrangeStripMessage::RearrangeStripMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
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actionContext = ActionContext(arguments);
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srcActionIndex = GetActionIndexFromArgument(arguments, "srcActionIndex");
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dstActionIndex = GetActionIndexFromArgument(arguments, "dstActionIndex");
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Game::logger->LogDebug("RearrangeStripMessage", "srcactionIndex %i dstactionIndex %i stripId %i behaviorId %i stateId %i", srcActionIndex, dstActionIndex, actionContext.GetStripId(), behaviorId, actionContext.GetStateId());
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}
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