DarkflameServer/dScripts/EnemyNjBuff.cpp
2021-12-05 18:54:36 +01:00

15 lines
310 B
C++

#include "EnemyNjBuff.h"
#include "SkillComponent.h"
void EnemyNjBuff::OnStartup(Entity* self)
{
auto* skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent == nullptr)
{
return;
}
skillComponent->CalculateBehavior(1127, 24812, self->GetObjectID(), true);
}