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	* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "VerifyBehavior.h"
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#include "BehaviorBranchContext.h"
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#include "EntityManager.h"
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#include "NiPoint3.h"
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#include "BehaviorContext.h"
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#include "Game.h"
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#include "Logger.h"
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void VerifyBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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	auto* entity = Game::entityManager->GetEntity(branch.target);
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	auto success = true;
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	if (entity == nullptr) {
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		success = false;
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	} else if (this->m_rangeCheck) {
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		auto* self = Game::entityManager->GetEntity(context->originator);
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		if (self == nullptr) {
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			LOG("Invalid self for (%llu)", context->originator);
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			return;
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		}
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		const auto distance = Vector3::DistanceSquared(self->GetPosition(), entity->GetPosition());
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		if (distance > this->m_range * this->m_range) {
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			success = false;
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		}
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	} else if (this->m_blockCheck) {
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		// TODO
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	}
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	if (branch.target != LWOOBJID_EMPTY && branch.target != context->originator) {
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		bitStream->Write(success);
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		if (success) {
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			bitStream->Write<uint32_t>(1);
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			bitStream->Write0();
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			bitStream->Write0();
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		}
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	}
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	if (!success) {
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		branch.target = LWOOBJID_EMPTY;
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	}
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	m_action->Calculate(context, bitStream, branch);
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}
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void VerifyBehavior::Load() {
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	this->m_rangeCheck = GetBoolean("check_range");
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	this->m_blockCheck = GetBoolean("check blocking");
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	this->m_action = GetAction("action");
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	this->m_range = GetFloat("range");
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}
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