Files
DarkflameServer/dScripts/client/ai/PR/CrabServer.cpp
Aaron Kimbrell 63e85d396d fix(pets): tamed pandas and crabs leave their spawn groups
The live server scripts (l_fv_panda_server.lua, l_crab_server.lua, in
the client's res/scripts) take a tamed pet out of the groups it was
spawned into: the panda leaves "pandas" and "panda<tamer>", the crab
"crab<tamer>". The panda spawner counts "pandas" (at most five) and
"panda<player>" (one per player), so tamed pandas used to keep counting
against both. Entity gets RemoveFromGroup for it.

The dig and object pet scripts keep their TODO: their live server
scripts are not shipped with the client.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:01 -05:00

46 lines
1.7 KiB
C++

#include "CrabServer.h"
#include "PetComponent.h"
#include "ePetTamingNotifyType.h"
void CrabServer::OnStartup(Entity* self) {
auto* petComponent = self->GetComponent<PetComponent>();
if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
return;
// Triggers the local crab script for taming etc.
auto tamer = self->GetVar<LWOOBJID>(u"tamer");
// Client compares this with player:GetID() which is a string, so we'll have to give it a string
self->SetNetworkVar(u"crabtamer", std::to_string(tamer));
// Kill if the player decides that the crab is not worthy
self->AddTimer("killself", 45.0f);
}
void CrabServer::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "killself") {
// Don't accidentally kill a pet that is already owned
auto* petComponent = self->GetComponent<PetComponent>();
if (petComponent == nullptr || petComponent->GetOwner() != nullptr)
return;
self->Smash(self->GetObjectID(), eKillType::SILENT);
}
}
void CrabServer::OnNotifyPetTamingMinigame(Entity* self, Entity* tamer, ePetTamingNotifyType type) {
if (type == ePetTamingNotifyType::BEGIN) {
self->CancelTimer("killself");
} else if (type == ePetTamingNotifyType::QUIT || type == ePetTamingNotifyType::FAILED) {
self->Smash(self->GetObjectID(), eKillType::SILENT);
} else if (type == ePetTamingNotifyType::SUCCESS) {
auto* petComponent = self->GetComponent<PetComponent>();
if (petComponent == nullptr)
return;
// The live script takes the tamed crab out of its tamer's group
self->RemoveFromGroup("crab" + std::to_string(tamer->GetObjectID()));
// Command the pet to the player as it may otherwise go to its spawn point which is non existant
// petComponent->Command(NiPoint3Constant::ZERO, LWOOBJID_EMPTY, 6, 202, true);
}
}