mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
f0b6ad89d9
* SystemAddress and destructor * move respawn logic to character comp Tested that respawn pos and rot can be set as per previously by crossing a respawn point and smashing to see if I would respawn at the new place. * Move loot cheat checking * Remove GetParentUser overload Tested completing missions control behaviors collecting life crate completing a bunch of missions using macros loading into worlds brick-by-brick placing models digging the x spot in gnarled forest can still ban and mute players cheat detection is still doing its thing flags are still set (checked with flag 45) claim codes still work (created new char, checked the lego club mail was there) * Move player constructor logic Its now at the bottom of Entity constructor. Time to remove Player * Remove Player class Removes the Player class. Tested that I can still login and see another player in Venture Explorer and logging out a few times still works as well as smashing enemies * store ptr * Update SlashCommandHandler.cpp
290 lines
12 KiB
C++
290 lines
12 KiB
C++
#include "ControlBehaviors.h"
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#include "Amf3.h"
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#include "Entity.h"
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#include "Game.h"
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#include "GameMessages.h"
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#include "ModelComponent.h"
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#include "ObjectIDManager.h"
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#include "Logger.h"
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#include "BehaviorStates.h"
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#include "AssetManager.h"
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#include "BlockDefinition.h"
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#include "User.h"
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#include "tinyxml2.h"
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#include "CDClientDatabase.h"
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#include "CharacterComponent.h"
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// Message includes
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#include "Action.h"
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#include "AddActionMessage.h"
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#include "AddStripMessage.h"
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#include "AddMessage.h"
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#include "MigrateActionsMessage.h"
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#include "MoveToInventoryMessage.h"
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#include "MergeStripsMessage.h"
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#include "RearrangeStripMessage.h"
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#include "RemoveActionsMessage.h"
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#include "RemoveStripMessage.h"
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#include "RenameMessage.h"
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#include "SplitStripMessage.h"
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#include "UpdateActionMessage.h"
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#include "UpdateStripUiMessage.h"
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void ControlBehaviors::RequestUpdatedID(ControlBehaviorContext& context) {
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ObjectIDManager::RequestPersistentID(
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[context](uint32_t persistentId) {
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if (!context) {
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LOG("Model to update behavior ID for is null. Cannot update ID.");
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return;
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}
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// This updates the behavior ID of the behavior should this be a new behavior
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AMFArrayValue args;
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args.Insert("behaviorID", std::to_string(persistentId));
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args.Insert("objectID", std::to_string(context.modelComponent->GetParent()->GetObjectID()));
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GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorID", args);
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context.modelComponent->UpdatePendingBehaviorId(persistentId);
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ControlBehaviors::Instance().SendBehaviorListToClient(context);
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});
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}
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void ControlBehaviors::SendBehaviorListToClient(const ControlBehaviorContext& context) {
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if (!context) return;
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AMFArrayValue behaviorsToSerialize;
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context.modelComponent->SendBehaviorListToClient(behaviorsToSerialize);
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GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorList", behaviorsToSerialize);
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}
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// TODO This is also supposed to serialize the state of the behaviors in progress but those aren't implemented yet
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void ControlBehaviors::SendBehaviorBlocksToClient(ControlBehaviorContext& context) {
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if (!context) return;
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BehaviorMessageBase behaviorMsg(context.arguments);
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context.modelComponent->VerifyBehaviors();
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AMFArrayValue behavior;
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context.modelComponent->SendBehaviorBlocksToClient(behaviorMsg.GetBehaviorId(), behavior);
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GameMessages::SendUIMessageServerToSingleClient(context.modelOwner, context.modelOwner->GetSystemAddress(), "UpdateBehaviorBlocks", behavior);
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}
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void ControlBehaviors::UpdateAction(AMFArrayValue* arguments) {
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UpdateActionMessage updateActionMessage(arguments);
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auto blockDefinition = GetBlockInfo(updateActionMessage.GetAction().GetType());
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if (!blockDefinition) {
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LOG("Received undefined block type %s. Ignoring.", updateActionMessage.GetAction().GetType().c_str());
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return;
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}
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if (updateActionMessage.GetAction().GetValueParameterString().size() > 0) {
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if (updateActionMessage.GetAction().GetValueParameterString().size() < blockDefinition->GetMinimumValue() ||
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updateActionMessage.GetAction().GetValueParameterString().size() > blockDefinition->GetMaximumValue()) {
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LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
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return;
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}
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} else {
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if (updateActionMessage.GetAction().GetValueParameterDouble() < blockDefinition->GetMinimumValue() ||
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updateActionMessage.GetAction().GetValueParameterDouble() > blockDefinition->GetMaximumValue()) {
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LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
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return;
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}
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}
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}
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void ControlBehaviors::ProcessCommand(Entity* modelEntity, const SystemAddress& sysAddr, AMFArrayValue* arguments, std::string command, Entity* modelOwner) {
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if (!isInitialized || !modelEntity || !modelOwner || !arguments) return;
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auto* modelComponent = modelEntity->GetComponent<ModelComponent>();
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if (!modelComponent) return;
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ControlBehaviorContext context(arguments, modelComponent, modelOwner);
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if (command == "sendBehaviorListToClient") {
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SendBehaviorListToClient(context);
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} else if (command == "modelTypeChanged") {
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auto* modelType = arguments->Get<double>("ModelType");
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if (!modelType) return;
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modelEntity->SetVar<int>(u"modelType", modelType->GetValue());
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} else if (command == "toggleExecutionUpdates") {
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// TODO
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} else if (command == "addStrip") {
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if (BehaviorMessageBase(context.arguments).IsDefaultBehaviorId()) RequestUpdatedID(context);
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context.modelComponent->HandleControlBehaviorsMsg<AddStripMessage>(context.arguments);
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} else if (command == "removeStrip") {
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context.modelComponent->HandleControlBehaviorsMsg<RemoveStripMessage>(arguments);
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} else if (command == "mergeStrips") {
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context.modelComponent->HandleControlBehaviorsMsg<MergeStripsMessage>(arguments);
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} else if (command == "splitStrip") {
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context.modelComponent->HandleControlBehaviorsMsg<SplitStripMessage>(arguments);
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} else if (command == "updateStripUI") {
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context.modelComponent->HandleControlBehaviorsMsg<UpdateStripUiMessage>(arguments);
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} else if (command == "addAction") {
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context.modelComponent->HandleControlBehaviorsMsg<AddActionMessage>(arguments);
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} else if (command == "migrateActions") {
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context.modelComponent->HandleControlBehaviorsMsg<MigrateActionsMessage>(arguments);
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} else if (command == "rearrangeStrip") {
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context.modelComponent->HandleControlBehaviorsMsg<RearrangeStripMessage>(arguments);
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} else if (command == "add") {
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AddMessage msg(context.arguments);
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context.modelComponent->AddBehavior(msg);
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SendBehaviorListToClient(context);
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} else if (command == "removeActions") {
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context.modelComponent->HandleControlBehaviorsMsg<RemoveActionsMessage>(arguments);
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} else if (command == "rename") {
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context.modelComponent->HandleControlBehaviorsMsg<RenameMessage>(arguments);
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// Send the list back to the client so the name is updated.
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SendBehaviorListToClient(context);
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} else if (command == "sendBehaviorBlocksToClient") {
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SendBehaviorBlocksToClient(context);
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} else if (command == "moveToInventory") {
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MoveToInventoryMessage msg(arguments);
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context.modelComponent->MoveToInventory(msg);
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auto* characterComponent = modelOwner->GetComponent<CharacterComponent>();
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if (!characterComponent) return;
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AMFArrayValue args;
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args.Insert("BehaviorID", std::to_string(msg.GetBehaviorId()));
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GameMessages::SendUIMessageServerToSingleClient(modelOwner, characterComponent->GetSystemAddress(), "BehaviorRemoved", args);
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SendBehaviorListToClient(context);
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} else if (command == "updateAction") {
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context.modelComponent->HandleControlBehaviorsMsg<UpdateActionMessage>(arguments);
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} else {
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LOG("Unknown behavior command (%s)", command.c_str());
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}
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}
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ControlBehaviors::ControlBehaviors() {
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auto blocksBuffer = Game::assetManager->GetFile("ui\\ingame\\blocksdef.xml");
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if (!blocksBuffer) {
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LOG("Failed to open blocksdef.xml, property behaviors will be disabled for this zone! "
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"(This is a necessary file for cheat detection and ensuring we do not send unexpected values to the client)");
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return;
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}
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tinyxml2::XMLDocument m_Doc;
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std::string read;
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std::string buffer;
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bool commentBlockStart = false;
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while (std::getline(blocksBuffer, read)) {
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// tinyxml2 should handle comment blocks but the client has one that fails the processing.
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// This preprocessing just removes all comments from the read file out of an abundance of caution.
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if (read.find("<!--") != std::string::npos) {
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commentBlockStart = true;
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}
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if (read.find("-->") != std::string::npos) {
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commentBlockStart = false;
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continue;
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}
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if (!commentBlockStart) buffer += read;
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}
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auto ret = m_Doc.Parse(buffer.c_str());
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if (ret == tinyxml2::XML_SUCCESS) {
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LOG_DEBUG("Successfully parsed the blocksdef file!");
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} else {
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LOG("Failed to parse BlocksDef xmlData due to error %i!", ret);
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return;
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}
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auto* blockLibrary = m_Doc.FirstChildElement();
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if (!blockLibrary) {
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LOG("No Block Library child element found.");
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return;
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}
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// Now parse the blocksdef for the cheat detection server side.
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// The client does these checks, but a bad actor can bypass the client checks
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auto* blockSections = blockLibrary->FirstChildElement();
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while (blockSections) {
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auto* block = blockSections->FirstChildElement();
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std::string blockName{};
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while (block) {
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blockName = block->Name();
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auto& blockDefinition = blockTypes[blockName];
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std::string name{};
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std::string typeName{};
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auto* argument = block->FirstChildElement("Argument");
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if (argument) {
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auto* defaultDefinition = argument->FirstChildElement("DefaultValue");
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if (defaultDefinition) blockDefinition.SetDefaultValue(defaultDefinition->GetText());
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auto* typeDefinition = argument->FirstChildElement("Type");
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if (typeDefinition) typeName = typeDefinition->GetText();
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auto* nameDefinition = argument->FirstChildElement("Name");
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if (nameDefinition) name = nameDefinition->GetText();
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// Now we parse the blocksdef file for the relevant information
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if (typeName == "String") {
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blockDefinition.SetMaximumValue(50); // The client has a hardcoded limit of 50 characters in a string field
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} else if (typeName == "Float" || typeName == "Integer") {
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auto* maximumDefinition = argument->FirstChildElement("Maximum");
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if (maximumDefinition) blockDefinition.SetMaximumValue(std::stof(maximumDefinition->GetText()));
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auto* minimumDefinition = argument->FirstChildElement("Minimum");
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if (minimumDefinition) blockDefinition.SetMinimumValue(std::stof(minimumDefinition->GetText()));
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} else if (typeName == "Enumeration") {
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auto* values = argument->FirstChildElement("Values");
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if (values) {
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auto* value = values->FirstChildElement("Value");
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while (value) {
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if (value->GetText() == blockDefinition.GetDefaultValue()) blockDefinition.GetDefaultValue() = std::to_string(blockDefinition.GetMaximumValue());
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blockDefinition.SetMaximumValue(blockDefinition.GetMaximumValue() + 1);
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value = value->NextSiblingElement("Value");
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}
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blockDefinition.SetMaximumValue(blockDefinition.GetMaximumValue() - 1); // Maximum value is 0 indexed
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} else {
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values = argument->FirstChildElement("EnumerationSource");
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if (!values) {
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LOG("Failed to parse EnumerationSource from block (%s)", blockName.c_str());
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continue;
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}
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auto* serviceNameNode = values->FirstChildElement("ServiceName");
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if (!serviceNameNode) {
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LOG("Failed to parse ServiceName from block (%s)", blockName.c_str());
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continue;
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}
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std::string serviceName = serviceNameNode->GetText();
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if (serviceName == "GetBehaviorSoundList") {
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auto res = CDClientDatabase::ExecuteQuery("SELECT MAX(id) as countSounds FROM UGBehaviorSounds;");
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blockDefinition.SetMaximumValue(res.getIntField("countSounds"));
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blockDefinition.SetDefaultValue("0");
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} else {
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LOG("Unsupported Enumeration ServiceType (%s)", serviceName.c_str());
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continue;
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}
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}
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} else {
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LOG("Unsupported block value type (%s)!", typeName.c_str());
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continue;
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}
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}
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block = block->NextSiblingElement();
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}
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blockSections = blockSections->NextSiblingElement();
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}
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isInitialized = true;
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LOG_DEBUG("Created all base block classes");
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for (auto& [name, block] : blockTypes) {
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LOG_DEBUG("block name is %s default %s min %f max %f", name.c_str(), block.GetDefaultValue().c_str(), block.GetMinimumValue(), block.GetMaximumValue());
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}
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}
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std::optional<BlockDefinition> ControlBehaviors::GetBlockInfo(const BlockName& blockName) {
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auto blockDefinition = blockTypes.find(blockName);
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return blockDefinition != blockTypes.end() ? std::optional(blockDefinition->second) : std::nullopt;
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}
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