mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-25 06:57:28 +00:00
6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
#include "TokenConsoleServer.h"
|
|
#include "InventoryComponent.h"
|
|
#include "GameMessages.h"
|
|
#include "Character.h"
|
|
#include "eReplicaComponentType.h"
|
|
#include "eTerminateType.h"
|
|
#include "ePlayerFlag.h"
|
|
|
|
//2021-05-03 - max - added script, omitted some parts related to inheritance in lua which we don't need
|
|
|
|
void TokenConsoleServer::OnUse(Entity* self, Entity* user) {
|
|
auto* inv = static_cast<InventoryComponent*>(user->GetComponent(eReplicaComponentType::INVENTORY));
|
|
|
|
//make sure the user has the required amount of infected bricks
|
|
if (inv && inv->GetLotCount(6194) >= bricksToTake) {
|
|
//yeet the bricks
|
|
inv->RemoveItem(6194, bricksToTake);
|
|
|
|
//play sound
|
|
GameMessages::SendPlayNDAudioEmitter(self, user->GetSystemAddress(), "947d0d52-c7f8-4516-8dee-e1593a7fd1d1");
|
|
|
|
//figure out which faction the player belongs to:
|
|
auto character = user->GetCharacter();
|
|
if (!character) return;
|
|
// At this point the player has to be in a faction.
|
|
LOT tokenLOT = 0;
|
|
if (character->GetPlayerFlag(ePlayerFlag::VENTURE_FACTION)) //venture
|
|
tokenLOT = 8321;
|
|
else if (character->GetPlayerFlag(ePlayerFlag::ASSEMBLY_FACTION)) //assembly
|
|
tokenLOT = 8318;
|
|
else if (character->GetPlayerFlag(ePlayerFlag::PARADOX_FACTION)) //paradox
|
|
tokenLOT = 8320;
|
|
else if (character->GetPlayerFlag(ePlayerFlag::SENTINEL_FACTION)) //sentinel
|
|
tokenLOT = 8319;
|
|
inv->AddItem(tokenLOT, tokensToGive, eLootSourceType::NONE);
|
|
}
|
|
|
|
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, self->GetObjectID());
|
|
}
|