DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/UpdateStripUiMessage.h
David Markowitz d138b7b878
Make ControlBehavior messages far more modular (#991)
* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
2023-02-16 11:30:33 -06:00

25 lines
598 B
C++

#ifndef __UPDATESTRIPUIMESSAGE__H__
#define __UPDATESTRIPUIMESSAGE__H__
#include "ActionContext.h"
#include "BehaviorMessageBase.h"
#include "StripUiPosition.h"
class AMFArrayValue;
/**
* @brief Sent when a player moves the first Action in a Strip
*
*/
class UpdateStripUiMessage : public BehaviorMessageBase {
public:
UpdateStripUiMessage(AMFArrayValue* arguments);
StripUiPosition GetPosition() { return position; };
ActionContext GetActionContext() { return actionContext; };
private:
StripUiPosition position;
ActionContext actionContext;
};
#endif //!__UPDATESTRIPUIMESSAGE__H__