DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/StripUiPosition.h
David Markowitz d138b7b878
Make ControlBehavior messages far more modular (#991)
* Make case consistent

* How modular can you go?

Holy modular

* Add comments

* Initialize values
2023-02-16 11:30:33 -06:00

22 lines
438 B
C++

#ifndef __STRIPUIPOSITION__H__
#define __STRIPUIPOSITION__H__
class AMFArrayValue;
/**
* @brief The position of the first Action in a Strip
*
*/
class StripUiPosition {
public:
StripUiPosition();
StripUiPosition(AMFArrayValue* arguments, std::string uiKeyName = "ui");
double GetX() { return xPosition; };
double GetY() { return yPosition; };
private:
double xPosition;
double yPosition;
};
#endif //!__STRIPUIPOSITION__H__