Files
DarkflameServer/tests/dGameTests/PlayerReportsLimitTests.cpp
Aaron Kimbrell e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00

26 lines
1.1 KiB
C++

#include <gtest/gtest.h>
#include "PlayerReports.h"
#include "DashboardNotify.h"
TEST(PlayerReportsLimitTests, FewPerMinuteAndPerDay) {
PlayerReports::RateLimit limit;
for (size_t i = 0; i < PlayerReports::RateLimit::PER_MINUTE; i++) EXPECT_TRUE(limit.Allow(1, 1000));
EXPECT_FALSE(limit.Allow(1, 1010)); // same minute
EXPECT_TRUE(limit.Allow(2, 1010)); // another account is separate
EXPECT_TRUE(limit.Allow(1, 1061)); // a minute later
PlayerReports::RateLimit daily;
int64_t time = 0;
for (size_t i = 0; i < PlayerReports::RateLimit::PER_DAY; i++, time += 61) EXPECT_TRUE(daily.Allow(5, time));
EXPECT_FALSE(daily.Allow(5, time));
EXPECT_TRUE(daily.Allow(5, 24 * 60 * 60 + 1)); // the oldest is a day old
}
TEST(DashboardNotifyTests, AnnouncementChatLine) {
EXPECT_EQ(DashboardNotify::ChatLine("Server restart", "In 5 minutes."), "Server restart: In 5 minutes.");
EXPECT_EQ(DashboardNotify::ChatLine("Challenge complete!", "Builders: 100 bricks!"), "Challenge complete! Builders: 100 bricks!");
EXPECT_EQ(DashboardNotify::ChatLine("Ready?", "Go"), "Ready? Go");
EXPECT_EQ(DashboardNotify::ChatLine("", "Just text"), "Just text");
}