mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-14 12:18:22 +00:00
215 lines
8.3 KiB
C++
215 lines
8.3 KiB
C++
#include "VendorComponent.h"
|
|
#include "BitStream.h"
|
|
#include "dServer.h"
|
|
#include "dZoneManager.h"
|
|
#include "WorldConfig.h"
|
|
#include "CDComponentsRegistryTable.h"
|
|
#include "CDVendorComponentTable.h"
|
|
#include "CDLootMatrixTable.h"
|
|
#include "CDLootTableTable.h"
|
|
#include "CDItemComponentTable.h"
|
|
#include "InventoryComponent.h"
|
|
#include "Character.h"
|
|
#include "eVendorTransactionResult.h"
|
|
#include "UserManager.h"
|
|
#include "CheatDetection.h"
|
|
|
|
VendorComponent::VendorComponent(Entity* parent) : Component(parent) {
|
|
m_HasStandardCostItems = false;
|
|
m_HasMultiCostItems = false;
|
|
SetupConstants();
|
|
RefreshInventory(true);
|
|
}
|
|
|
|
void VendorComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
|
|
outBitStream.Write(bIsInitialUpdate || m_DirtyVendor);
|
|
if (bIsInitialUpdate || m_DirtyVendor) {
|
|
outBitStream.Write(m_HasStandardCostItems);
|
|
outBitStream.Write(m_HasMultiCostItems);
|
|
if (!bIsInitialUpdate) m_DirtyVendor = false;
|
|
}
|
|
}
|
|
|
|
void VendorComponent::OnUse(Entity* originator) {
|
|
GameMessages::SendVendorOpenWindow(m_Parent, originator->GetSystemAddress());
|
|
GameMessages::SendVendorStatusUpdate(m_Parent, originator->GetSystemAddress());
|
|
}
|
|
|
|
void VendorComponent::RefreshInventory(bool isCreation) {
|
|
SetHasStandardCostItems(false);
|
|
SetHasMultiCostItems(false);
|
|
m_Inventory.clear();
|
|
|
|
// Custom code for Vanity Vendor Invetory Override
|
|
if(m_Parent->HasVar(u"vendorInvOverride")) {
|
|
std::vector<std::string> items = GeneralUtils::SplitString(m_Parent->GetVarAsString(u"vendorInvOverride"), ',');
|
|
uint32_t sortPriority = -1;
|
|
for (auto& itemString : items) {
|
|
itemString.erase(remove_if(itemString.begin(), itemString.end(), isspace), itemString.end());
|
|
auto item = GeneralUtils::TryParse<uint32_t>(itemString);
|
|
if (!item) continue;
|
|
if (SetupItem(item.value())) {
|
|
sortPriority++;
|
|
m_Inventory.push_back(SoldItem(item.value(), sortPriority));
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
auto* lootMatrixTable = CDClientManager::GetTable<CDLootMatrixTable>();
|
|
const auto& lootMatrices = lootMatrixTable->GetMatrix(m_LootMatrixID);
|
|
|
|
if (lootMatrices.empty()) return;
|
|
|
|
auto* lootTableTable = CDClientManager::GetTable<CDLootTableTable>();
|
|
|
|
for (const auto& lootMatrix : lootMatrices) {
|
|
auto vendorItems = lootTableTable->GetTable(lootMatrix.LootTableIndex);
|
|
if (lootMatrix.maxToDrop == 0 || lootMatrix.minToDrop == 0) {
|
|
for (const auto& item : vendorItems) {
|
|
if (SetupItem(item.itemid)) m_Inventory.push_back(SoldItem(item.itemid, item.sortPriority));
|
|
}
|
|
} else {
|
|
auto randomCount = GeneralUtils::GenerateRandomNumber<int32_t>(lootMatrix.minToDrop, lootMatrix.maxToDrop);
|
|
|
|
for (size_t i = 0; i < randomCount; i++) {
|
|
if (vendorItems.empty()) break;
|
|
auto randomItemIndex = GeneralUtils::GenerateRandomNumber<int32_t>(0, vendorItems.size() - 1);
|
|
const auto& randomItem = vendorItems.at(randomItemIndex);
|
|
if (SetupItem(randomItem.itemid)) m_Inventory.push_back(SoldItem(randomItem.itemid, randomItem.sortPriority));
|
|
vendorItems.erase(vendorItems.begin() + randomItemIndex);
|
|
}
|
|
}
|
|
}
|
|
HandleMrReeCameras();
|
|
|
|
// Callback timer to refresh this inventory.
|
|
if (m_RefreshTimeSeconds > 0.0) {
|
|
m_Parent->AddCallbackTimer(m_RefreshTimeSeconds, [this]() {
|
|
RefreshInventory();
|
|
});
|
|
}
|
|
Game::entityManager->SerializeEntity(m_Parent);
|
|
GameMessages::SendVendorStatusUpdate(m_Parent, UNASSIGNED_SYSTEM_ADDRESS);
|
|
}
|
|
|
|
void VendorComponent::SetupConstants() {
|
|
auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
|
int componentID = compRegistryTable->GetByIDAndType(m_Parent->GetLOT(), eReplicaComponentType::VENDOR);
|
|
|
|
auto* vendorComponentTable = CDClientManager::GetTable<CDVendorComponentTable>();
|
|
std::vector<CDVendorComponent> vendorComps = vendorComponentTable->Query([=](CDVendorComponent entry) { return (entry.id == componentID); });
|
|
if (vendorComps.empty()) return;
|
|
auto vendorData = vendorComps.at(0);
|
|
if (vendorData.buyScalar == 0.0) m_BuyScalar = Game::zoneManager->GetWorldConfig()->vendorBuyMultiplier;
|
|
else m_BuyScalar = vendorData.buyScalar;
|
|
m_SellScalar = vendorData.sellScalar;
|
|
m_RefreshTimeSeconds = vendorData.refreshTimeSeconds;
|
|
m_LootMatrixID = vendorData.LootMatrixIndex;
|
|
}
|
|
|
|
bool VendorComponent::SellsItem(const LOT item) const {
|
|
return std::count_if(m_Inventory.begin(), m_Inventory.end(), [item](const SoldItem& lhs) {
|
|
return lhs.lot == item;
|
|
}) > 0;
|
|
}
|
|
|
|
void VendorComponent::HandleMrReeCameras(){
|
|
if (m_Parent->GetLOT() == 13569) {
|
|
SetHasStandardCostItems(true);
|
|
auto randomCamera = GeneralUtils::GenerateRandomNumber<int32_t>(0, 2);
|
|
|
|
LOT camera = 0;
|
|
DluAssert(randomCamera >= 0 && randomCamera <= 2);
|
|
switch (randomCamera) {
|
|
case 0:
|
|
camera = 16253; // Grungagroid
|
|
break;
|
|
case 1:
|
|
camera = 16254; // Hipstabrick
|
|
break;
|
|
case 2:
|
|
camera = 16204; // Megabrixel snapshot
|
|
break;
|
|
}
|
|
m_Inventory.push_back(SoldItem(camera, 0));
|
|
}
|
|
}
|
|
|
|
|
|
void VendorComponent::Buy(Entity* buyer, LOT lot, uint32_t count) {
|
|
|
|
if (!SellsItem(lot)) {
|
|
auto* user = UserManager::Instance()->GetUser(buyer->GetSystemAddress());
|
|
CheatDetection::ReportCheat(user, buyer->GetSystemAddress(), "Attempted to buy item %i from achievement vendor %i that is not purchasable", lot, m_Parent->GetLOT());
|
|
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
|
return;
|
|
}
|
|
|
|
auto* inventoryComponent = buyer->GetComponent<InventoryComponent>();
|
|
if (!inventoryComponent) {
|
|
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
|
return;
|
|
}
|
|
CDComponentsRegistryTable* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
|
CDItemComponentTable* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
|
|
int itemCompID = compRegistryTable->GetByIDAndType(lot, eReplicaComponentType::ITEM);
|
|
CDItemComponent itemComp = itemComponentTable->GetItemComponentByID(itemCompID);
|
|
|
|
// Extra currency that needs to be deducted in case of crafting
|
|
auto craftingCurrencies = CDItemComponentTable::ParseCraftingCurrencies(itemComp);
|
|
for (const auto& [crafintCurrencyLOT, crafintCurrencyCount]: craftingCurrencies) {
|
|
if (inventoryComponent->GetLotCount(crafintCurrencyLOT) < (crafintCurrencyCount * count)) {
|
|
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
|
return;
|
|
}
|
|
}
|
|
for (const auto& [crafintCurrencyLOT, crafintCurrencyCount]: craftingCurrencies) {
|
|
inventoryComponent->RemoveItem(crafintCurrencyLOT, crafintCurrencyCount * count);
|
|
}
|
|
|
|
|
|
float buyScalar = GetBuyScalar();
|
|
const auto coinCost = static_cast<uint32_t>(std::floor((itemComp.baseValue * buyScalar) * count));
|
|
|
|
Character* character = buyer->GetCharacter();
|
|
if (!character || character->GetCoins() < coinCost) {
|
|
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
|
return;
|
|
}
|
|
|
|
if (Inventory::IsValidItem(itemComp.currencyLOT)) {
|
|
const uint32_t altCurrencyCost = std::floor(itemComp.altCurrencyCost * buyScalar) * count;
|
|
if (inventoryComponent->GetLotCount(itemComp.currencyLOT) < altCurrencyCost) {
|
|
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_FAIL);
|
|
return;
|
|
}
|
|
inventoryComponent->RemoveItem(itemComp.currencyLOT, altCurrencyCost);
|
|
}
|
|
|
|
character->SetCoins(character->GetCoins() - (coinCost), eLootSourceType::VENDOR);
|
|
inventoryComponent->AddItem(lot, count, eLootSourceType::VENDOR);
|
|
GameMessages::SendVendorTransactionResult(buyer, buyer->GetSystemAddress(), eVendorTransactionResult::PURCHASE_SUCCESS);
|
|
}
|
|
|
|
bool VendorComponent::SetupItem(LOT item) {
|
|
|
|
auto* itemComponentTable = CDClientManager::GetTable<CDItemComponentTable>();
|
|
auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
|
|
|
auto itemComponentID = compRegistryTable->GetByIDAndType(item, eReplicaComponentType::ITEM, -1);
|
|
if (itemComponentID == -1) {
|
|
LOG("Attempted to add item %i with ItemComponent ID -1 to vendor %i inventory. Not adding item!", itemComponentID, m_Parent->GetLOT());
|
|
return false;
|
|
}
|
|
|
|
if (!m_HasStandardCostItems || !m_HasMultiCostItems) {
|
|
auto itemComponent = itemComponentTable->GetItemComponentByID(itemComponentID);
|
|
if (!m_HasStandardCostItems && itemComponent.baseValue != -1) SetHasStandardCostItems(true);
|
|
if (!m_HasMultiCostItems && !itemComponent.currencyCosts.empty()) SetHasMultiCostItems(true);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|