Files
DarkflameServer/tests/dWebTests
Aaron Kimbrell 0f747bca18 fix(dashboard): objects a client script hides on load aren't drawn in the 3D views
"Clear threat list Trigger Wall" (LOT 13632) on the NS medium property was
drawn as a big red wall: nothing in its data hides it, its client script
does (scripts/02_client/map/general/l_set_invisible.lua sets it invisible in
onRenderComponentReady). The scenery now reads each object's client script
once and treats an object as hidden, like renderDisabled, when a
self:SetVisible{visible = false} is directly in onStartup or
onRenderComponentReady (not under a condition). 12 LOTs match: trigger
volumes, effect containers, a scripted camera, dummies, booty chests (shown
once dug). They show with Hidden objects on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:23 -05:00
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