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135 lines
4.1 KiB
C++
135 lines
4.1 KiB
C++
#ifndef __LEADERBOARDMANAGER__H__
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#define __LEADERBOARDMANAGER__H__
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#include <map>
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#include <memory>
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#include <string_view>
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#include <vector>
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#include "Singleton.h"
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#include "dCommonVars.h"
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#include "LDFFormat.h"
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namespace sql {
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class ResultSet;
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};
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namespace RakNet {
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class BitStream;
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};
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class Score {
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public:
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Score() {
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primaryScore = 0;
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secondaryScore = 0;
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tertiaryScore = 0;
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}
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Score(const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0) {
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this->primaryScore = primaryScore;
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this->secondaryScore = secondaryScore;
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this->tertiaryScore = tertiaryScore;
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}
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bool operator<(const Score& rhs) const {
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return primaryScore < rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore < rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore < rhs.tertiaryScore);
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}
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bool operator>(const Score& rhs) const {
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return primaryScore > rhs.primaryScore || (primaryScore == rhs.primaryScore && secondaryScore > rhs.secondaryScore) || (primaryScore == rhs.primaryScore && secondaryScore == rhs.secondaryScore && tertiaryScore > rhs.tertiaryScore);
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}
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void SetPrimaryScore(const float score) { primaryScore = score; }
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float GetPrimaryScore() const { return primaryScore; }
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void SetSecondaryScore(const float score) { secondaryScore = score; }
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float GetSecondaryScore() const { return secondaryScore; }
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void SetTertiaryScore(const float score) { tertiaryScore = score; }
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float GetTertiaryScore() const { return tertiaryScore; }
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private:
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float primaryScore;
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float secondaryScore;
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float tertiaryScore;
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};
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using GameID = uint32_t;
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class Leaderboard {
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public:
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// Enums for leaderboards
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enum InfoType : uint32_t {
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Top, // Top 11 all time players
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MyStanding, // Ranking of the current player
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Friends // Ranking between friends
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};
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enum Type : uint32_t {
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ShootingGallery,
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Racing,
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MonumentRace,
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FootRace,
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UnusedLeaderboard4, // There is no 4 defined anywhere in the cdclient, but it takes a Score.
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Survival,
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SurvivalNS,
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Donations,
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None
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};
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Leaderboard() = delete;
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Leaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, LWOOBJID relatedPlayer, const Leaderboard::Type = None);
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~Leaderboard();
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/**
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* @brief Resets the leaderboard state and frees its allocated memory
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*
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*/
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void Clear();
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/**
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* Serialize the Leaderboard to a BitStream
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*
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* Expensive! Leaderboards are very string intensive so be wary of performatnce calling this method.
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*/
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void Serialize(RakNet::BitStream* bitStream) const;
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/**
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* Builds the leaderboard from the database based on the associated gameID
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*
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* @param resultStart The index to start the leaderboard at. Zero indexed.
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* @param resultEnd The index to end the leaderboard at. Zero indexed.
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*/
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void SetupLeaderboard(bool weekly, uint32_t resultStart = 0, uint32_t resultEnd = 10);
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/**
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* Sends the leaderboard to the client specified by targetID.
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*/
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void Send(const LWOOBJID targetID) const;
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// Helper function to get the columns, ordering and insert format for a leaderboard
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static const std::string_view GetOrdering(Type leaderboardType);
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private:
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// Takes the resulting query from a leaderboard lookup and converts it to the LDF we need
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// to send it to a client.
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void QueryToLdf(std::unique_ptr<sql::ResultSet>& rows);
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using LeaderboardEntry = std::vector<LDFBaseData*>;
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using LeaderboardEntries = std::vector<LeaderboardEntry>;
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LeaderboardEntries entries;
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LWOOBJID relatedPlayer;
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GameID gameID;
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InfoType infoType;
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Leaderboard::Type leaderboardType;
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bool weekly;
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};
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namespace LeaderboardManager {
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void SendLeaderboard(const GameID gameID, const Leaderboard::InfoType infoType, const bool weekly, const LWOOBJID playerID, const LWOOBJID targetID, const uint32_t resultStart = 0, const uint32_t resultEnd = 10);
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void SaveScore(const LWOOBJID& playerID, const GameID activityId, const float primaryScore, const float secondaryScore = 0, const float tertiaryScore = 0);
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Leaderboard::Type GetLeaderboardType(const GameID gameID);
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extern std::map<GameID, Leaderboard::Type> leaderboardCache;
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};
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#endif //!__LEADERBOARDMANAGER__H__
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