Files
DarkflameServer/dGame/dComponents/RebuildActivatorComponent.h
2026-10-01 06:53:03 -05:00

18 lines
598 B
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#ifndef REBUILDACTIVATORCOMPONENT_H
#define REBUILDACTIVATORCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Rebuild activator, as the client's LWORebuildActivatorComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class RebuildActivatorComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::REBUILD_ACTIVATOR;
RebuildActivatorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // REBUILDACTIVATORCOMPONENT_H